
5
By convention all DCC locomotive decoders are set to short address 3
or long
address 3333
at the
factory. If your decoder has not had its address changed
you will see a short
address as the active address. Press 1 to set up the
address.
ACTIVE ADR:SHORT
ACTIVE ADR:SHORT
ACTIVE ADR:SHORT
ACTIVE ADR:SHORT
ACTIVE ADR:SHORT
SHORT ADR: 003
SHORT ADR: 003
SHORT ADR: 003
SHORT ADR: 003
SHORT ADR: 003
TIP A decoder can have 2 different addresses, the Short Address (values from 1-
127) or the Long Address (sometimes called 4 digit with a range of 0000-9999). A
decoder can use one or the other but not both at the same time. Some entry level
decoders can only use the Short Address.
#8 Press ENTER to keep the current short address set to 3.
#9 Press ENTER to skip activating the short address.
#10 Next you will see the Long Address (which is probably set to 0000 or sometimes
to 9999). With older decoders, it may take a up to 30 seconds to read the long
address.
This is the address we will change.
#11 You will likely want to enter the number on the side of the locomotive cab as the
Long Address. Type in the number of the locomotive and press ENTER.
#12 Press 1 to activate the Long Address.
You have just changed the Long Address.
At this point, press PROG/ESC twice to exit the program track mode.
You have just completed the hardest part of DCC… programming the locomotive on
the programming track.
To select the locomotive:
a. Press SELECT LOCO button
b. Press the digits corresponding to the Long Address you just programmed..
c. Press ENTER
At this point you should have control of the locomotive. Now is the time to program up
a second locomotive and run them both.
RUNNING TWO LOCOMOTIVES WITH ONE CAB
#1 Select the first locomotive you wish to run (SELECT LOCO followed by its
address then ENTER).
#2 Press RECALL to store this locomotive in one of the internal recall “slots” of the
cab. The display of the cab will now show a locomotive of 000.
#3 Select the second locomotive and start running it.
#4 By pressing RECALL you can toggle back and forth between the two different
locomotives. At any time you can select a new locomotive “over the top” of any
locomotive already on the display. The existing locomotive will be forgotten by the
cab with the new one taking it’s place. The one in RECALL will remain available for
recall.