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cards and there are no completed Building Piles, the cards under-
neath the top card of the Building Piles will be used to replenish the
Draw Pile.

The Hand:

At the beginning of each player's first turn they are dealt

5 cards from the Draw Pile. These become the player’s Hands. If a
player plays all 5 cards in their Hand in one turn they get 5 new
cards and may continue their turn. Cards from the Hand can only be
moved into the Discard Piles or the Building Piles.

The Discard piles:

Cards in the Discard Piles are face-up. Only the

top card may be played. You can have up to 4 piles in your Discard
row. Each player has its own Discard Piles. Any card may be
Discarded on any card. At the end of your turn you must Discard 1
card into your Discard row. You may only Discard one card per turn.
You may not move cards from pile to pile in the Discard rows.
Discard cards can only be played on to the Building Piles.

The Building Piles: 

Building Piles are shared by all of the players.

Up to four Building Piles can be created at a time. Only a 1 or a
Skip-Bo can start a Building Pile. Once a Building Pile has been
started cards are put down only in sequential order, 1-12. When a
12 has been placed on a Building Pile, that pile is completed. It is
then removed and another pile can be started. And a Building Pile
Completed icon will appear accompanied by a Building Pile
Completed sound.

LEVELS

There are three levels from which to choose. The higher the level
the more advanced the play. The levels are determined by the skill

ENG

Scroll button twice and the New Game icon will disappear. Then
press the Select/Enter button. The Musical Note icon will flash. You
may turn the sound on or off by pressing the Scroll button and then
pressing Select/Enter when your option is selected. If you can see
the musical note the sound is on. If you cannot see the musical note
the sound is off.

SCORING

The winner of each round scores 5 points for each card remaining
in his opponents’ Stock Piles, plus 25 points for winning the round.
After each round, the unit will flash Win, the winning player’s score
and the Win sound will be heard. Press Select/Enter to start the next
round. Each player will start again with their accumulated points.

The first Player to collect 500 points wins the game. The Win icon
and the Game Over icons will flash along with the player’s score.
The Win sound will play the game over fanfare.

By pressing the Select/Enter key the first round of a new game will
start.

THE PILES
The Stock Pile:

Each player has their own Stock Pile, They are

dealt face down with the top card being turned face up. These are
the cards that each player is trying to be the first to get rid of. Stock
Pile cards can only be moved into the Building Piles.

The Draw Pile:

The un-dealt cards become the Draw Pile. If all of

the cards in the Draw Pile have been played, the completed Building
Piles are shuffled to replenish the Draw Pile. Draw Pile cards can
only be moved into a player’s Hand. If the Draw Pile runs out of

ENG

Skip-bo 3L Instructions.m3  6/17/02  3:29 PM  Page 12

Summary of Contents for SKIP-BO

Page 1: ...ze Folded Size Type of Fold colors Colors Paper Stock Paper Weight EDM No HH SKIP BO 3L INSTR 43614 0720 6 W x 3 875 H 3 W x 3 875 H See Dummy 1 Black White Offset 65 lb text BLACK COVER 11 folios sad...

Page 2: ...ssissauga Ontario L5R 3W2 You may call us free at 1 800 665 6288 Mattel France S A 27 33 rue d Antony Silic 145 94523 Rungis Cedex N Indigo 0 825 00 00 25 ou www allomattel com Mattel Belgium Trade Ma...

Page 3: ...eries Instructions Please remove all contents from the package and compare them to the above list If any of the items are missing please call 1 800 524 TOYS OBJECT OF GAME The object of the game is to...

Page 4: ...f you can actually play that card After you play a card into the Building Pile you will automatically be taken back to your hand on the bottom row 6 Check Press to check the Discard Pile and Stock Pil...

Page 5: ...is the next players turn Hint Keep track of how you put the cards into your Discard Piles so that you may use them when you need them ENG may be played for any number When a Skip Bo card is played in...

Page 6: ...is off CHANGING SOUND DURING A GAME To turn the sound on or off without starting a new game press the Menu button The New Game icon will begin to flash Press the ENG Like the card game you must rememb...

Page 7: ...oose The higher the level the more advanced the play The levels are determined by the skill ENG Scroll button twice and the New Game icon will disappear Then press the Select Enter button The Musical...

Page 8: ...used Insert batteries with the correct polarity Remove exhausted batteries from the toy Do not short circuit the supply terminals Dispose of battery ies safely Do not dispose of in a fire as batterie...

Page 9: ...a Class B digital device pursuant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equip ment gene...

Page 10: ...resiona para revisar la pila para descartar y la pila inicial de los dem s jugadores Puedes revisar del jugador 2 al 4 Presiona Select Enter para regresar a tu mano El s mbolo de verificaci n aparecer...

Page 11: ...ee en el nuevo sitio tienes que presionar la tecla Select Enter La carta aparecer en el nuevo sitio Si tratas de hacer una movida no v lida con el bot n Scroll Up desplazar para arriba se oir un sonid...

Page 12: ...bre stas ESP hacia la izquierda para cerrar cualquier espacio C MO JUGAR 1 Presiona el bot n On Off para activar el juego El juego empezar en modalidad de cuatro jugadores y te repartir cartas a ti y...

Page 13: ...in del juego junto con los puntos del ganador Con el sonido de victoria se oir tambi n el sonido de fin del juego ESP OPCIONES DEL JUEGO El juego electr nico Skip Bo empieza de manera predetermina da...

Page 14: ...primera ronda de un juego nuevo LAS PILAS La pila inicial Cada jugador tiene su propia pila inicial Las cartas se reparten cara abajo con la carta de hasta arriba cara arriba Estas son las cartas de l...

Page 15: ...equipo genera utiliza y puede radiar energ a de radiofrecuencia y si no se instala y utiliza seg n lo estipulado en las instrucciones puede causar interferencia da ina a radiocomuni caciones Sin embar...

Page 16: ...DE D MONSTRATION Votre jeu lectronique Skip Bo est programm au mode de d mon stration en magasin F recomienda tomar una de las siguientes medidas para corregir el problema Cambiar la orientaci n o loc...

Page 17: ...e l adversaire no 2 puis celles de l adversaire no 3 puis celles de l adversaire no 4 Appuyez sur le bouton Select Enter pour retourner votre main 7 Reset r initialisation Appuyez sur ce bouton pour r...

Page 18: ...e que vous avez s lectionn e reste affich et un pourtour clignotant appara t l emplacement o vous voulez jouer votre carte Pour annuler la s lection d une carte appuyez de nouveau sur le bouton Select...

Page 19: ...carte de votre pile Stock avant de jouer une carte de votre main ou d une pile Discard F Si vous tentez de jouer ill galement avec le bouton Scroll un aver tissement sonore est mis mais la s lection d...

Page 20: ...n victoire et le pointage du gagnant clignotent l cran et un son de victoire retentit Appuyez sur Select Enter pour commencer une F Ne jouez pas de cartes portant un chiffre lev sur une carte portant...

Page 21: ...t d termin s par l habilet des adversaires lectroniques Les niveaux sont d butant interm diaire et avanc F autre manche Chaque joueur commence une nouvelle manche avec ses points accumul s Le premier...

Page 22: ...si l unit de jeu ne fonctionne pas correctement Si l image l cran s att nue ou si le son diminue remplacer les piles Le mat riel a t soumis des essais et certifi conforme aux normes tablies pour un d...

Page 23: ...cune interf rence ne sera observ e dans une installa tion particuli re Si ce mat riel cause des interf rences nuisibles la r ception des ondes de radio ou de t l vision ce qui peut tre v ri fi en le m...

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