cards and there are no completed Building Piles, the cards under-
neath the top card of the Building Piles will be used to replenish the
Draw Pile.
The Hand:
At the beginning of each player's first turn they are dealt
5 cards from the Draw Pile. These become the player’s Hands. If a
player plays all 5 cards in their Hand in one turn they get 5 new
cards and may continue their turn. Cards from the Hand can only be
moved into the Discard Piles or the Building Piles.
The Discard piles:
Cards in the Discard Piles are face-up. Only the
top card may be played. You can have up to 4 piles in your Discard
row. Each player has its own Discard Piles. Any card may be
Discarded on any card. At the end of your turn you must Discard 1
card into your Discard row. You may only Discard one card per turn.
You may not move cards from pile to pile in the Discard rows.
Discard cards can only be played on to the Building Piles.
The Building Piles:
Building Piles are shared by all of the players.
Up to four Building Piles can be created at a time. Only a 1 or a
Skip-Bo can start a Building Pile. Once a Building Pile has been
started cards are put down only in sequential order, 1-12. When a
12 has been placed on a Building Pile, that pile is completed. It is
then removed and another pile can be started. And a Building Pile
Completed icon will appear accompanied by a Building Pile
Completed sound.
LEVELS
There are three levels from which to choose. The higher the level
the more advanced the play. The levels are determined by the skill
ENG
Scroll button twice and the New Game icon will disappear. Then
press the Select/Enter button. The Musical Note icon will flash. You
may turn the sound on or off by pressing the Scroll button and then
pressing Select/Enter when your option is selected. If you can see
the musical note the sound is on. If you cannot see the musical note
the sound is off.
SCORING
The winner of each round scores 5 points for each card remaining
in his opponents’ Stock Piles, plus 25 points for winning the round.
After each round, the unit will flash Win, the winning player’s score
and the Win sound will be heard. Press Select/Enter to start the next
round. Each player will start again with their accumulated points.
The first Player to collect 500 points wins the game. The Win icon
and the Game Over icons will flash along with the player’s score.
The Win sound will play the game over fanfare.
By pressing the Select/Enter key the first round of a new game will
start.
THE PILES
The Stock Pile:
Each player has their own Stock Pile, They are
dealt face down with the top card being turned face up. These are
the cards that each player is trying to be the first to get rid of. Stock
Pile cards can only be moved into the Building Piles.
The Draw Pile:
The un-dealt cards become the Draw Pile. If all of
the cards in the Draw Pile have been played, the completed Building
Piles are shuffled to replenish the Draw Pile. Draw Pile cards can
only be moved into a player’s Hand. If the Draw Pile runs out of
ENG
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