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370
Creating Multilanguage Text
Authoring multilanguage text with the
Strings panel
The Strings panel lets you create and update multilingual content. You can specify content for
text fields that span multiple languages, and have Flash automatically determine the content
that should appear in a certain language based on the language of the computer running
Flash Player.
The following steps describe the general work flow:
1.
Author a FLA file in one language. Any text that you want to enter in another language
must be in a dynamic or input text field.
2.
In the Strings panel Settings dialog box, select the languages you want to include and select
one of them as the default language.
3.
After you select a language, a column for the language is added to the Strings panel. When
you save, test, or publish the application, a folder with an XML file is created for each
language. For more information, see
“Selecting languages for translation” on page 371
.
4.
In the Strings panel, encode each text string with an ID. For more information, see
“Adding strings to the Strings panel” on page 372
.
5.
Publish the application.
Latin Extended Add'l
Latin Extended Additional range 0x1E00 to 0x1EFF (including
punctuation, superscripts and subscripts, currency symbols, and
letterlike symbols)
Greek
Greek and Coptic, plus Greek Extended (including punctuation,
superscripts and subscripts, currency symbols, and letterlike
symbols)
Cyrillic
Cyrillic (including punctuation, superscripts and subscripts, currency
symbols, and letterlike symbols)
Armenian
Armenian plus ligatures
Arabic
Arabic plus Presentation Forms-A and Presentation Forms-B
Hebrew
Hebrew plus Presentation Forms (including punctuation,
superscripts and subscripts, currency symbols, and letterlike
symbols)
Range
Description
Summary of Contents for FLASH 8-USING FLASH
Page 1: ...Using Flash...
Page 12: ...12 Contents...
Page 110: ...110 Using Symbols Instances and Library Assets...
Page 128: ...128 Working with Color Strokes and Fills...
Page 156: ...156 Drawing...
Page 190: ...190 Working with Text...
Page 224: ...224 Working with Graphic Objects...
Page 270: ...270 Creating Motion...
Page 310: ...310 Working with Video...
Page 362: ...362 Working with Screens Flash Professional Only...
Page 386: ...386 Creating Multilanguage Text...
Page 454: ...454 Data Integration Flash Professional Only...
Page 500: ...500 Publishing...
Page 534: ...534 Creating Accessible Content...