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Setting properties and parameters for a screen (Flash Professional only)
347
Setting properties and parameters for a
screen (Flash Professional only)
You use the Property inspector to set properties and parameters for individual screens. On the
left side of the Property inspector, you can view the instance name, width, height, and
x
and
y
coordinates of a screen:
■
The instance name is a unique name assigned to a screen, used when you target the screen
in ActionScript. Each screen is assigned a default instance name, based on its default name
in the Screen Outline pane. The instance name and default screen name are also identical
to the linkage identifier for the screen. If you update the instance name, the default screen
name and the linkage identifier are also updated.
■
Width and height are specified in pixels. The values in the W and H fields are read-only.
Width and height are determined by the screen contents. You can use the Auto Snap
option to make sure the registration point stays in the same relative position when the
screen width and height change. For more information, see
“Specifying the ActionScript
class and registration point of a screen (Flash Professional only)” on page 348
.
■
The
x
and
y
coordinates of a screen are specified in pixels. You can move a child screen on
the Stage by changing its
x
and
y
coordinates. You can change the registration point of a
screen using the registration point grid. For more information, see
“Specifying the
ActionScript class and registration point of a screen (Flash Professional only)”
on page 348
.
You can set parameters for slide and form screens, to control screen behavior during playback.
For more information, see
“Setting parameters for a screen (Flash Professional only)”
on page 349
.
To change the instance name of a screen:
1.
Select a screen in the Screen Outline pane.
2.
Select Window > Properties.
3.
On the left side of the Property inspector, enter a name in the Instance Name text box.
NOT
E
If you update the instance name, the screen name in the Screen Outline pane and the
linkage identifier for the screen also update.
Summary of Contents for FLASH 8-USING FLASH
Page 1: ...Using Flash...
Page 12: ...12 Contents...
Page 110: ...110 Using Symbols Instances and Library Assets...
Page 128: ...128 Working with Color Strokes and Fills...
Page 156: ...156 Drawing...
Page 190: ...190 Working with Text...
Page 224: ...224 Working with Graphic Objects...
Page 270: ...270 Creating Motion...
Page 310: ...310 Working with Video...
Page 362: ...362 Working with Screens Flash Professional Only...
Page 386: ...386 Creating Multilanguage Text...
Page 454: ...454 Data Integration Flash Professional Only...
Page 500: ...500 Publishing...
Page 534: ...534 Creating Accessible Content...