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Video and the Property inspector
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About Linked QuickTime video
Using Flash, you can create QuickTime movies (MOV files) that can be played back by users
who have the QuickTime plug-in installed on their computers. This is often done when
people use Flash to create title sequences or animation for use as video content. The published
QuickTime file can be distributed as a DVD, or incorporated into other applications such as
Macromedia Director or Adobe Premiere.
When using Flash to create a QuickTime video clip, you can link to a QuickTime video from
the Flash file rather than embed the video in the Flash file. A linked QuickTime video
imported into Flash does not become part of the Flash file. Instead, Flash maintains a pointer
to the source file.
If you are creating a QuickTime video using Flash, your publish setting must be set to Flash 3,
4, or 5. You cannot display a linked QuickTime video in SWF format. The QuickTime file
contains a Flash track, but the linked video clip remains in QuickTime format.
For more information, see
“Importing linked QuickTime video files” on page 290
.
Video and the Property inspector
You can use the Property inspector and the Embedded Video Properties dialog box to modify
embedded and linked video clips. The Property inspector lets you give the clip an instance
name; change the width, height, and registration points; and swap a video clip with another
video clip. The Embedded Video Properties dialog box lets you rename a video clip, update an
imported video that you have edited in an external application, or import another video to
replace the selected clip. For more information, see
“Changing the properties of a video clip”
on page 301
.
For lessons on working with video, see the Macromedia Flash Support Center at
www.macromedia.com/devnet/mx/flash/video.htm
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Importing a video clip as linked QuickTime means that the resulting content can only be
published as a QuickTime MOV file. You cannot publish content using a linked
QuickTime video as a SWF file.
Summary of Contents for FLASH 8-USING FLASH
Page 1: ...Using Flash...
Page 12: ...12 Contents...
Page 110: ...110 Using Symbols Instances and Library Assets...
Page 128: ...128 Working with Color Strokes and Fills...
Page 156: ...156 Drawing...
Page 190: ...190 Working with Text...
Page 224: ...224 Working with Graphic Objects...
Page 270: ...270 Creating Motion...
Page 310: ...310 Working with Video...
Page 362: ...362 Working with Screens Flash Professional Only...
Page 386: ...386 Creating Multilanguage Text...
Page 454: ...454 Data Integration Flash Professional Only...
Page 500: ...500 Publishing...
Page 534: ...534 Creating Accessible Content...