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In circumstances where there is no control desk available, the dimmer may be used to provide animated output or a
selection of user-programmed scenes. Up to eight scenes containing individual levels for each channel may be
'captured' or recorded, held in memory and 'replayed'. Each scene is either 'captured' from the DMX or analogue input
or created by setting the preheat level on each channel.
There are also nine chase sequence programmes available at ten different speeds programmed into the dimmer.
For example,
PROG 10 = Chase pattern 1 @ speed 0 (fastest)
PROG 29 = Chase pattern 2 @ Speed 9 (slowest)
Preheat is set in menu 21.
Scenes are captured (recorded) in menu 32.
Scenes and chase programmes are chosen and replayed from menu 31.
The dimmer can also be set to replay a scene or chase programme in the absence of a DMX signal at power-up. This
will start immediately the power is applied, without user intervention. The chosen scene or chase programme is
selected in menu 36: the dimmer must be set for use with the DMX input in menu 51( an actual DMX signal is not
required). Note that, when a valid DMX signal IS connected, the chosen scene or chase programme will be disabled
until the DMX signal is removed.
USING THE PARADIME WITHOUT A CONTROL DESK
USING THE PARADIME PATCHPACK
LightProcessor Paradime, all variants, version 21, September 2003
Page 3
Dim and non-dim outputs
may be used simultaneously.
Example:
Channel 1. Constant live feed for motors
Channel 2. Dimmed feed for lamps.
Both are protected by circuit breaker 1
(in total 10A).
Multiple packs may be cross-patched
Fig. 14