
33
P85
ACTIVATION OF THE FUNCTION ASSISTING IN WINNING
THE SURPRISE BALL (CAPSULE) SET IN
P77.
THE SETTING
DEFINES THE RANGE OF POINTS, 0 TO 10, WHICH ARE
BEING USED TO ACHIEVE THE WINNING NUMBER. WHEN
SET TO 0 THE FUNCTION IS OFF. DEFAULT VALUE: 0 – NO
HELP SCORING PRIZES. SETTING 1 HELPS A LITTLE, 10 -
HELPS THE MOST.
P86
DEFINES FREQUENCY OF RESETTING HIGH SCORES - TIME
IN HOURS. AVAILABLE RANGE IS 0 TO 240. IF SET TO 0
THEN THE FUNCTION IS OFF. DEFAULT VALUE: 0.
NOTE:
THIS TIME IS CALCULATED FROM THE LAST RESETTING
EITHER AUTOMATIC OR MANUAL (USING THE DIP SWITCH
#4). WORKS WITH P87.
P87
DEFINES FOR HOW LONG (TIME IN MINUTES) MACHINE
NEEDS TO BE IN THE IDLE STATE (NOT OPERATED BUT
TURN ON) FOR THE SCORES TO BE RESET. THE LIMIT OF
HOURS IN P86 MUST BE FIRST MET. AVAILABLE RANGE IS 0
TO 240. IF SET TO 0 THEN THE FUNCTION IS OFF. DEFAULT
VALUE: 1. SET IT ALONG WITH P86.
P88
PARAMETER USED BY FACTORY.
P89
NOT USED.
P90
NUMBER OF GAMES PLAYED AFTER WHICH A SURPRISE
BALL WILL BE GIVEN OUT (RANGE 0 - 1000).
WHEN P90=0 THE FUNCTION IS OFF (GAMES WILL NOT BE
COUNTED UP).
FOR THE FUNCTION TO BE EFFECTIVE P11=2.
- Example: if number of games is bigger than P90, the capsule
dispenser will give out a ball. After dispensing a ball the game counter
is reset.
Summary of Contents for Comboboxer
Page 1: ...COMBOBOXER Punch Force measuring machine Technical Information...
Page 17: ...17 10 Machine setup Main Board Layout Back Side Drawing 1...
Page 37: ...37 Main Board Layout Front Drawing 2 Drawing 3...
Page 38: ...38 Boxer Power Supply Layout Drawing 4 Kicker Power Supply Layout Drawing 5...
Page 40: ...40 Sensor 1 Emitter 2 Cathode 3 Anode 4 Collector Drawing 8...
Page 62: ...62 MAIN BOARD SETTINGS P91 P92 P93 P94 P95 P96...