PROGRAMMING AND OPERATION - Using Bitmapped Graphics
Using Bitmapped Graphics
Many menu items allow the use of bitmapped graphics in place of text for labeling a menu line. Graphics can enhance the look of a menu
and simplify identifying the function of a button. For instance, using up and down arrows in place of the words "up" and "down"simplifies
the thermostat menu. A library of useful menu graphics is included with WinEVM versions 2.43 and higher. Each LCD Keypad address
can have a unique library of up to 48 bitmapped graphics.
Creating Bitmapped Graphics
Bitmapped Graphics can be created in Microsoft Paint or any other graphics program that supports bitmapped graphics. Bitmapped
Graphics used in menus must be stored as .bmp files sized to 64 x 16 pixels, black & white only in the STARGATE folder (or folder
containing your schedule and database files).
To create a new bitmap graphic in MicroSoft Paint:
1) Click FILE - NEW
2) Click "Image" then click "Attributes" to bring up the Attributes field. Type 64 in the "Width" box. Type 16 in the "Height" box.
Select "Pels" in the Units section. Select "Black and White" in the Colors section. Then Click OK.
3) Draw the desired bitmap. Click the Magnifier Tool to enlarge the workspace if necessary.
4) Click FILE - SAVE and select the STARGATE folder (or folder containing your schedule and database files), type a name for the
bitmap then click OK.
To place a graphic onto a menu line:
1) Select "bitmap" then click "Select" in the Display Attributes section. This will bring up the Bitmap Select menu.
2) Click on the desired Bitmap name or graphic in the list then click OK.
To add a new bitmap to the list, click on a blank line in the Bitmap Select list then click "ADD" and select the desired bitmap.
NOTE: Size, Alignment and Justify do not apply to graphics.
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