current CPU or system can perform advanced quality-enhancements (bilinear
filtering and alpha blending) in real time. Even general case texture mapping with
RGB lighting is too much for the current CPU generation.
Q6
What does "software 3D" mean?
Answer
Software 3D is generally used to mean using non-specific (2D) hardware in
conjunction with the CPU to render for 3D applications. Some of these
techniques allow usable 3D applications when high-powered and/or MMX™-
equipped CPU's are employed along with special-case software optimization
techniques. As stated above, SW 3D can achieve credible results with today's
(software optimized) applications, but the rising popularity of good 3D hardware
at the consumer price level is inexorably compelling the public to expect
hardware level scene enhancements and frame rates.
Pinout and Sync Frequencies
Analog Color Display Pinouts (DB 15)
PIN
FUNCTION
1
Red Video1
2
Green Video1
3
Blue Video1
4 Not
Used
5 Ground
6
Red Return (ground)
7
Green Return (ground)
8
Blue Return (ground)
9
Vcc (+5v DDC Power)
10
Sync Return (ground)
11
Monitor ID (not used)
12
SDA (DDC support)
13 Horizontal
Sync
14 Vertical
Sync
15
SCL (DDC support)
Note:
Analog monochrome type monitors use green video for all video input
and ignore red and blue video.
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