•
nVIDIA Shading Rasterizer (NSR)
•
High-Definition Video Processor (HDVP)
•
AGP 4x with fast writes
•
32/64 MB SDR/DDR memory onboard
•
32-bit color, 32-bit Z/stencil buffer
•
4 texels per clock
•
256-bit graphics architecture
•
Cube environment mapping
•
DirectX and S3 texture compression
performance
•
700 million texel fill rate
•
20 million triangles/sec through T&L and setup
•
2.7 GB/sec memory bandwidth
•
32 or 64 MB frame buffer size
•
Maximum 3D/2D resolution of 2048x1536@75Hz
•
Complete DirectX® 7, DirectX® 6 and DirectX® 5
support
Quality
•
nVIDIA Unified Driver Architecture
•
Industry’s first fully compliant professional OpenGL
1.2 support for Windows® operating systems
System Requirement
•
Intel Pentium® or compatible system with AGP 4x
Bus Extension Slot
•
CD-ROM drive, Double speed or faster
5