background image

Press 

A

to:

Open or close unlocked doors. 

Stand back to allow the door to open. If

something blocks it, nudge it out of the way.

Pick locked doors. 

To learn how, see 

Picking Locks

, p. 13. Not all

doors can be picked — a few require you to press a nearby button or
lever.

Pick up/drop bodies. 

Leaving dead or unconscious bodies in plain view

draws attention. Pick up bodies and hide them in shadows or alcoves.

Pick up loot. 

If you see a vase, goblet, purse or other item highlighted in

blue when you face it, pick it up. The item’s name and value appear
briefly onscreen. The 

Gear 

screen (p. 19) shows what you’ve collected so

far in the current game.  (Note that you can’t drop loot, only junk items.)

Read letters or books. 

Books, plaques, letters, notes and scrolls hold a

wealth of information. Use these items to read them. To switch pages,
move

R

K o

. To close the page, press 

B

.

Firing Arrows and Projectiles

When firing arrows or tossing explosives and flasks, aim at at a target by tilting
your view up or down. This alters the trajectory of whatever you’re throwing.
Look up to toss high and far, or look lower to throw low and close by.

Fi ring arrows. 

Select an arrow type. Pull and hold 

r

to

enter aiming mode. Simulta n e o u s l y, move 

R

to position

the crosshairs slightly above the ta r get. Release the tri g ge r
to fi re the arrow. (Be sure yo u’re not too far away, or the
a rrow may fall short of its ta r get . )

Throwing flasks and explosives. 

Select a flask,

bomb or mine. Move

R

and line Garrett’s head

up with the target.
Pull 

l

firmly to hurl the item.

(For mines, aim at the ground.)

11

10

Looking Around

h

Switch viewpoints.

You can choose to see Garrett onscreen, or

play using the first-person “eyeball” view. For new players, third-per-
son view (the default) is usually easiest.

R

Adjust view angle.

Move

R

K o

to rotate the camera.

Move

R

q m

to angle your view or aim.

(See 

Look spring 

below to change how this works.)

D

qm

Zoom view.

Garrett has a mechanical eye with a built-in zoom

lens that gives you a close-up view.
Press 

D

q

to zoom in and 

D

m

to zoom out.

G

Control Options: Look spring.

Option that maintains a straight,

forward view, even when you’re turning.
(You can still change your viewpoint while moving by moving 

R

.

Release the stick to re-center your view.)

Using Weapons and Items

To use a weapon or item, select it, then use it.

I

Select next weapon.

j

Select next item.

L

I

Cycle through weapons.

L

j

Cycle through items.

r

Use selected weapon.

l

Use selected item.

Tools of the Trade

(weapon and item details)

Gear Screen

(viewing equipment and items)

Items in the World

To interact with something, center it in view
and press 

A

. Anything you can use, press,

steal, or pick up is highlighted with a faint
aqua glow once you are in the correct position
to use it or pick it up. 

To drop worthless items or a body,

press 

A

.

To throw worthless items,

pull the 

l

or

r

trigger.

Page 19

If you pick up a body

or useless item, “Nothing”
appears in the item or weapon
slot on the interface. You can’t
select or use anything until
you drop or throw that item.
(Don’t worry — you can’t
drop loot or anything valuable,
just junk!)

Continuing to pull 

r

for any length of

time zooms in, but eventually causes your arm
to shake with fatigue. This upsets your aim.

To drop the

selected item at your feet,
gently pull 

l

.

T3_manual_xbox_final_v3.qxd  4/26/04  9:23 PM  Page 10

Summary of Contents for THIEF DEADLY SHADOWS

Page 1: ......

Page 2: ..._ _25 Game Options _ _ _ _ _ _ _ _ _ _ _26 Game Credits _ _ _ _ _ _ _ _ _ _ _27 STEALTH TIPS Avoid toe to toe combat Guards are tough Use stealth to defeat them Hide in the shadows and avoid bright ar...

Page 3: ...me 3 Optional after tutorial Select Difficulty p 6 to change settings 4 Read the Briefing then select Start Mission Follow the blue footsteps in the tutorial to learn the ropes Press g to pause the ga...

Page 4: ...ve been paying close attention to Garrett Too close in his opinion This secret organization drew Garrett into its fold early on but he rejected their teachings at a young age and scorned them for thei...

Page 5: ...g gameplay press g and select Save Saved games store the current state of your game Later you can load it using the Load Game screen To save a game 1 Press g to pause the game then select Save 2 Highl...

Page 6: ...surfaces creates different noises Dko Lean sideways Leaning can help you hide as well as peek around corners Stop leaning to resume your previous stance B Flatten against walls To hide from guards and...

Page 7: ...d 11 10 Looking Around h Switch viewpoints You can choose to see Garrett onscreen or play using the first person eyeball view For new players third per son view the default is usually easiest R Adjust...

Page 8: ...ilently sneak up from behind Center the opponent s back in view Pull r to knock that person out with a single blow Your enemy will remain unconscious for the rest of the mission Backstabbing This work...

Page 9: ...T3_manual_xbox_final_v3 qxd 4 26 04 9 23 PM Page 14...

Page 10: ...noisemaker arrows for distraction 17 16 Finding and Selling Loot Anytime you step close to an item that is highlighted you can use or pick up that item During a mission pick up anything of value later...

Page 11: ...en This screen describes how well you performed in the mission It displays your difficulty level time required to complete the mission and how much loot you acquired For encounters it shows how often...

Page 12: ...d it Blackjack Blunt club like weapon used to knock out opponents from behind Sneak up behind someone who hasn t caught you sneaking around Attack to knock them out for the rest of the mission Dagger...

Page 13: ...s your enemy Time your throw so that your enemy is facing you when the bomb detonates Gas bomb Area effect explosive that creates a large cloud of poisonous gas Throw near enemies to force any one in...

Page 14: ...buildings and underground City environments Missions Missions are focused excursions that send you into a specific area to complete a certain task When the game starts you begin a training mission in...

Page 15: ...Productions Documentation Incan Monkey God Studios Translation Tool Logan by Terra Byte Special Thanks Ion Storm s other projects Ross Angus Jennifer Ayres Whitney Ayres Scott Baker Dr Randolph Bias J...

Page 16: ...t QA Manager John Ree Product Test Coordinator Tyrone O Neill Asst Product Test Coordinator Andrew Standen QA Technicians Vincent Boon Darran Gibbons Kevin Haddon Daniel Mills Gareth Mills Andrew Nich...

Reviews: