Faction
As you progress and complete certain tasks and missions in the game, you alter
how various social groups perceive you. To see your current status, you can view
the Faction Screen, which shows your current alliance status with the two main
societies — Pagans and Hammers. By doing favors for or attacking members of
a group, you affect how each group reacts to you.
Hammers.
Armed with warhammers, this zealous group worships the Builder,
the accepted creator of all civilization. The Hammers founded the City through
discipline and craftmanship, but its priests now aggressively inflict forceful obedi-
ence. Hammers will do anything to tilt the balance of power, including calling on
master thieves for favors.
Pagans.
The pri m i t i ve Pagans seek to pro m ote nature and chaos at the expense of
d e s t roying pro gress. The Shamans, wa rriors, and beast-like members of the Pa g a n
cult pray to the Tri cks t e r, an ancient god of nature and chaos. Like the Hammers,
Pagans also seek to enlist underground help to further their own ideals.
Faction Screen
To view your current status, pause the game (
g
) and select
Faction
if it’s
available. (You won’t see this until after a few missions.)
• Hostile.
Group attacks you on sight.
• Ne u t ral.
G roup wo n’t atta ck you on
sight, but will if you enter its terri to ry.
• Allied. Group wo n’t atta ck you on
sight, or when you enter its terri to ry.
25
24
THE WORLD OF THIEF: DEADLY SHADOWS
Your chosen profession requires you to be nocturnal. So, you sleep by day and
prowl by night, always with open eyes and ears. You perform your thievery in
the City proper, and in missions that send you into buildings and underground
City environments.
Missions
Missions are focused excursions that
send you into a specific area to complete a certain
task. When the game starts, you begin a training mission in an Inn. Once you
finish the training mission, you’re launched into a second mission to steal a
valuable gemstone. After that mission, you’ll find yourself in your apartment in
the City for the first time.
In missions, everyone is hostile, and the best policy is to hide as much as possi-
ble. Civilians run to find guards, and guards attack you on sight. In later mis-
sions, undead and beastly enemies also attack you on sight.
The City
The City is the “hub” for most of the game, and home to the apartment Garrett
uses to sleep away days between missions. The City is full of opportunity and
victims, and you’re free to seek out victims to mug, pocket items carelessly left
out in the open, and eavesdrop to keep a pulse on the City.
You’re distrusted by the City Watch, who won’t hesitate to attack you if they
spot you. For the most part, the urban peasants and traders will leave you alone
unless you strike them or try to steal their merchandise.
Your only City allies are fences and black- m a r ket
s to res. (See
Trading on the Black Market
,
p. 16.)
L a t e r, you may perfo rm favors for Fe n c e s ,
Pagans, Hammers and even Keepers. These
l u c ra t i ve ta s ks are dange rous, though
rewa rding, and affect how yo u’re perc e i ve d
by others.
It pays to listen to the town talk — civilians and
a ri s to c rats alike often hint at new missions or loot .
Mission Icon
To enter a mission, look for a
floating glyph outside of a building or
door. Use it to start that mission.
“
Him reachers downing to
them abysses
And pulls Him out them
worming ones”
– Origin unknown
Faction Screen
City Apartment
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Summary of Contents for THIEF DEADLY SHADOWS
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