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GAME CREDITS

IonStorm and Eidos team members who contributed to

Thief: Deadly Shadows

.

The Thief: Deadly Shadows Team

Ion Storm Austin

Studio Director

Warren Spector

Project Director

Randy Smith

Executive Producer

Denise Fulton

Associate Producer

Kristine Coco

Additional Production

Tara Thomas, Paul Weaver
Lead Programmer, Ian Dunlop

Programmers

Alex Chrisman, James
Clarendon, Gabe Farris, David
Kalina, Mike McShaffry, Tim
Perry, Elan Ruskin, Kain Shin,
Erik Touve

Additional Programming

Matt Baer, Jay Baxter, Chris
Carollo

Director of Technology

Tim Little

Technology Group

Alex Duran, Ted Jump,
Donavon Keithley, Brian
Sharp, Pete Shelus, John
Talley, Wendy White

Additional Technical

Management
Ken Demarest

Lead Designer

Jordan Thomas

Designers

Steve Allen, Nate Blaisdell,
Brian Glines, Jeremy Graves,
Heather Kelley, Monte
Martinez, David Riegel

Additional Design

Kent Hudson, Sarah Paetsch,
Harvey Smith

Art Director

Sergio Rosas

Artists

Chris Cobb, Mike Dean,
Chuck Furlong, Raby
Hampton, Rob Kovach, Jim
Magill, Terry Manderfeld, 

Artists (continued)

Joey Santori, Hugh Suh, Brady
Townsend, Mike Washburn,
Sam Yeates

Concept Art

Frank Teran

Additonal Art
Gregory Callahan, Steve

Hartman, Clay Hoffman, Jay
Lee, Chris Mead

Writing

Terri Brosius

Additional Writing

Laura Baldwin

Audio Director

Eric Brosius, courtesy of
Irrational Studios

Additional Audio

Mark Lampert, Todd Simmons

Quality Assurance Manager

Kay Gilmore

Quality Assurance Leads

John Alme, Jacob Beucler

Quality Assurance Supervisor

Josh Stoke

Build Master

Nathan Regener

Quality Assurance Team

Liz Becker, Thomas Bonner,
Mark Capers, Robert Cogburn,
Christian Holton, Tim
Johnson, Amanda Krauss,
Devin Krieg, Brad Lyons, Ben
Potter, Jeff Shelton, Dwight
Spaulding, Matt Wydra

Additional QA

Dane Caruthers, Jon Savinelli

Support Staff

Chuque Berry, Mark Fletcher,
Stan Herndon, Ethan
McDonald, Whitney
Papadatos, Kim Wale, Chad
Warren, Pam Wolford

Cinematics

Rustmonkey Productions

Documentation

Incan Monkey God Studios

Translation Tool

Logan by Terra-Byte

Special Thanks

Ion Storm’s other projects,
Ross Angus, Jennifer Ayres,
Whitney Ayres, Scott Baker,
Dr. Randolph Bias, Jim Black
(Nvidia), Jon Blow, Alex
Brandon, Doug Church, Ray
Cobo, Kevin Daugherty, Andy
Dombroski, Austin Grossman,
John Harries, Jake Hughes,
Noah Hughes, Alex Jones,
Lulu Lamer, Shannon Lucas,
Emil Pagliarulo, Mike Privett,
Michael Smith, Paul Tozour,
Dave Watkins (MS), David
Whitney, Crystal Dynamics,
Microsoft ATG Group, the
University of Texas at Austin
School of Information, TTLG,
& our fans and supporters.

Thanks to Unreal(tm)

Technology Development, Tim
Sweeney
and the rest of the Unreal(tm)
team at Epic Games, Inc. 

Havok.com, (c)Copyright 1999-

2004 Telekinesys Research
Limited.

Thief: Deadly Shadows Uses

Bink Video.
(C)Copyright 1997-2004 by
RAD Game Tools, Inc 

Eidos Inte ractive US

President

Rob Dyer

Senior VP of North American

Product Development
John Spinale

VP of Marketing

Paul Baldwin

VP of Legal and

Business Affairs
Sheila Leunig

Marketing

Director
Chip Blundell

GAME OPTIONS

To view adjustable game options,
select 

Options 

from the Title

Menu. Select the category you want
to view. Changes you make here are
permanent and affect all games.

h

saves changes.

Defaults

resets current

options to their original
values.

Control Options

Changes certain control options.

Invert Y Axis. 

Reverses the up

and down view function.

Look Spring. 

When enabled,

releasing 

R

after looking up

or down returns your view to the forward
position (first-person mode only).

Vibration.

Enables or disables Xbox controller vibration.

Control Layout (Buttons)

Changes the default controller settings. The left column shows the action, and
the other columns show the current control.

To change it, move the cursor over the command and select it. When it flashes,
press the desired control. Press 

h

to save your changes.

AV Settings. 

Adjusts visual options in the game. 

Brightness.

Slider that makes the screen darker or brighter.

Subtitles.

Shows or hides onscreen text for all spoken conversations.

Page 10

T3_manual_xbox_final_v3.qxd  4/26/04  9:24 PM  Page 26

Summary of Contents for THIEF DEADLY SHADOWS

Page 1: ......

Page 2: ..._ _25 Game Options _ _ _ _ _ _ _ _ _ _ _26 Game Credits _ _ _ _ _ _ _ _ _ _ _27 STEALTH TIPS Avoid toe to toe combat Guards are tough Use stealth to defeat them Hide in the shadows and avoid bright ar...

Page 3: ...me 3 Optional after tutorial Select Difficulty p 6 to change settings 4 Read the Briefing then select Start Mission Follow the blue footsteps in the tutorial to learn the ropes Press g to pause the ga...

Page 4: ...ve been paying close attention to Garrett Too close in his opinion This secret organization drew Garrett into its fold early on but he rejected their teachings at a young age and scorned them for thei...

Page 5: ...g gameplay press g and select Save Saved games store the current state of your game Later you can load it using the Load Game screen To save a game 1 Press g to pause the game then select Save 2 Highl...

Page 6: ...surfaces creates different noises Dko Lean sideways Leaning can help you hide as well as peek around corners Stop leaning to resume your previous stance B Flatten against walls To hide from guards and...

Page 7: ...d 11 10 Looking Around h Switch viewpoints You can choose to see Garrett onscreen or play using the first person eyeball view For new players third per son view the default is usually easiest R Adjust...

Page 8: ...ilently sneak up from behind Center the opponent s back in view Pull r to knock that person out with a single blow Your enemy will remain unconscious for the rest of the mission Backstabbing This work...

Page 9: ...T3_manual_xbox_final_v3 qxd 4 26 04 9 23 PM Page 14...

Page 10: ...noisemaker arrows for distraction 17 16 Finding and Selling Loot Anytime you step close to an item that is highlighted you can use or pick up that item During a mission pick up anything of value later...

Page 11: ...en This screen describes how well you performed in the mission It displays your difficulty level time required to complete the mission and how much loot you acquired For encounters it shows how often...

Page 12: ...d it Blackjack Blunt club like weapon used to knock out opponents from behind Sneak up behind someone who hasn t caught you sneaking around Attack to knock them out for the rest of the mission Dagger...

Page 13: ...s your enemy Time your throw so that your enemy is facing you when the bomb detonates Gas bomb Area effect explosive that creates a large cloud of poisonous gas Throw near enemies to force any one in...

Page 14: ...buildings and underground City environments Missions Missions are focused excursions that send you into a specific area to complete a certain task When the game starts you begin a training mission in...

Page 15: ...Productions Documentation Incan Monkey God Studios Translation Tool Logan by Terra Byte Special Thanks Ion Storm s other projects Ross Angus Jennifer Ayres Whitney Ayres Scott Baker Dr Randolph Bias J...

Page 16: ...t QA Manager John Ree Product Test Coordinator Tyrone O Neill Asst Product Test Coordinator Andrew Standen QA Technicians Vincent Boon Darran Gibbons Kevin Haddon Daniel Mills Gareth Mills Andrew Nich...

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