SKYPLAY-DFS Installation Guide
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The transmitter will broadcast to four SKYPLAY-DFS-Rs. If a fifth receiver is to replace a currently active SKYPLAY-DFS-R, the
active receiver must disconnect the wireless link or power off before the video stream will pass to the new receiver.
In a theoretical installation that has no outside interference, up to ten transmitters can function. Realistically, up to four
transmitters can operate well.
In order for the transmitted radio signal to reach the line of sight maximum distance of 100 meters, transmitters should be
positioned at least 2 meters from each other.
When the SKYPLAY-DFS products are first powered on, they will pair on one of the non-DFS channels to establish
communication. After 60 seconds, the SKYPLAY-DFS will start scanning the DFS channels to see which one is available for
use. Once a channel is selected for use, the SKYPLAY-DFS will continue to scan the DFS channels for a backup channel in
case a higher priority signal takes over the first DFS channel.
In the event no non-DFS channels are available, the SKYPLAY-DFS will not play any video and the following message will
appear on the display:
Please wait 60 sec, system acquiring DFS frequency
. After 60 seconds, the SKYPLAY-DFS
will establish a link on the “best” DFS channel found.
If all non-DFS and DFS channels are occupied, the following message will appear:
Connection Failed
. The SKYPLAY-DFS
will have to be linked at a later time.
How many SKYPLAY-DFS-Rs can be connected to one transmitter?
How many SKYPLAY-DFS-Ss can be operational in an installation?
How close can one SKYPLAY-DFS-S be to another?
How does DFS affect the SKYPLAY-DFS?
Frequently Asked Questions