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INTRODUCTION
GAME FEATURES
Thank you for your purchase of the new WACKY
DUCKS™ redemption game from I.C.E.
Through an exclusive agreement with JUPITER
GAMES, I.C.E. is able to bring you an innovative
product with all of the features and reliability you've
come to expect in our games.
The game is constructed of a quality 7 ply MDO ply-
wood cabinet. The cabinet is then sealed, painted
and decaled using laminated graphics that resist
most common cleaning agents. All metal parts are
powder coated for maximum beauty and durability.
The game uses creative lighting techniques to draw
game players to it and to enhance game enjoyment.
Long lasting rope light is used for the marquee that
is mounted behind a multi-color graphics panel to
create an attractive rainbow pattern. Flashing ducks
and super bright sign grade florescent lighting round
out the lighting package.
A unique cartoon like Punching Glove on a scissors
mechanism gives the game a fun way for Kids to
play the game. The mechanism has been exten-
sively tested for durability and reliability. The sole-
noid coil that drives the mechanism is fan cooled
and thermally protected. The coil is also operated on
low voltage D.C. power.
The game electronics are at the same time high
tech, yet all drive components are chosen for their
long history of reliability. Surface mount components
and programmable logic arrays keep the board size
to a minimum and the reliability to the maximum.
A high quality digital audio amplifier is used to re-
create some of the funniest sounds you'll ever hear
in a game. A variety of funny duck sounds will keep
you laughing for hours on end.
The ducks move along a belt that is powered by a
heavy-duty 12-volt gear motor. This motor has been
chosen for its long lasting and cool running capabili-
ties. It has a full-length drive shaft for greater reliabil-
ity.
All electronics are fully operator adjustable and are
adjusted via convenient programming buttons lo-
cated just inside the coin door. The game allows the
operator to choose a timed game or a random hit
game depending on the operators' location. (Please
see the Game Play section below and the program-
ming section for further information).
GAME PLAY
The game can be set up to be played in two different
ways. Both ways are described below.
TIMED GAME
The player inserts their money into the game to be-
gin. Behind the row of ducks are Frog displays that
have a "time" indicator on them. Once the player
tries to hit his first duck, the count down timer will
begin. (The timer will also begin if the player does
nothing for ten seconds or more). Once the timer
begins, the player needs to hit as many ducks as
possible before time runs out.
The player will be awarded tickets based on how
many ducks have been knocked down. The player
may also receive "mercy" tickets if they were unable
to hit any ducks.
ONE HIT GAME
In this version of the game, the player inserts his
money to start the game. Then the Frog display will
show a random number of "Tickets" that can be
won. This number will constantly continue to change
during game play. The player can hit the punch but-
ton multiple times, however the game ends once the
player hits a duck. The player then wins the tickets
that were displayed at the time of the hit.
NOTE: This game is generally set up as a "One Hit"
game. The operator can however set the game up
for a different predetermined number of hits.