11
SET-UP / TESTING
NEW JERSEY
MODE 1
(GAME LENGTH)
This mode determines how long the game lasts in
SECONDS. The range for this value is 5-60.
The default value for this game is "10"
SETTING A "0" FOR THIS MODE WILL PUT THE
GAME INTO THE "RANDOM TICKET" MODE.
MODE 2
(COIN OR CREDIT COUNTER)
This mode determines if the coin counter will count
coins or credits. (Example: If it takes 3 coins to start
a game, then 3 coins would equal 1 credit). Setting a
"0" equals coins. Setting a "1" equals credits. The
default value for this option is "0".
MODE 3
(TIME BETWEEN HITS)
This mode determines how long the game will make
the player wait between hits of the punching glove.
The number shown X 100 milliseconds equals the
actual time. (Example: 10 X 100 milliseconds equal
1 second). The range for this option is 10-50 (1 to 5
seconds). The default value for this option is "10"
MODE 4
(DUCKS PER XX TICKET DISPENSE)
NOT USED
MODE 5
(VALUE OF XX)
This option determines the number of tickets to dis-
pense each time a dispense order is given by OP-
TION MODE 4. The range for this option is 1-9. The
default value for this option is "1".
MODE 6
(JUST FOR PLAYING TICKETS)
This mode determines the amount of "Mercy" tickets
paid to the customer in the event that they do not
win any tickets during normal game play. The range
for this option is 0-99. The default value for this op-
tion is "3". Tickets are paid up front.
NOTE: THIS OPTION FUNCTIONS IN THE TIMED
GAME MODE ONLY.
MODE 7
(ATTRACT TIME)
This mode determines the period of time between
attract modes. The numbers in this option represent
minutes. The range for this option is 0-90. Setting a
"0" equals turning the attract mode OFF. The default
value for this option is "3
MODE 8
(ATTRACT MODE TYPE)
This option determines which type of attract mode is
set.
0= Mode Disabled
1= Audio only
2= Motion only
3= both motion and audio
The default value for this option is "3"