Page
13
of
20
Moving Head Controller 2.0 Manual Rev2
Programming
Libraries with
the GUI
The provided GUI permits performing all the steps described above in a less convoluted and
more user-friendly way.
To enter Programming mode on the GUI do the following:
1-
Turn the board ON.
2-
Connect the USB cable between the controller and the PC.
3-
Run the GUI on the PC.
4-
On the top Menu navigate to
Edit > Library Management
5-
On the
Library Management
tool, highlight the Library to be edited.
6-
On the
Library Management
tool, navigate with the mouse and edit with the keyboard any applicable
parameter (refer to
our Tutorial Video
for more description and example values).
7-
With the mouse left-click on
<Save>
when finished.
Programming
Lights with the
Controller’s
Menus
Programming Lights is used to assign a Library to a Light-Product, to select a DMX address and
add its physical location-orientation within the room for follow-spotting functions.
To enter Programming mode on the controller do the following:
1-
Turn the board
ON
.
2-
Press and hold
<…Setup>
for 3 seconds on the Light to be Programmed.
3-
The LED/Button blinks twice a second when in programming mode.
4-
The LCD displays “Light x
-
>” and the Library Model Name on
first row.
5-
The LCD displays the parameter being edited on second row.
6-
Push the Joystick
<+Y><-Y>
to edit the
Z Height
parameter (example 10.0). This is the vertical distance
from the floor to the pivoting bracket on the light.
7-
Push the Joystick
<+X>
to move to the next menu.
8-
Push the Joystick
<+Y><-Y>
to edit the
Relative X
parameter (example 0.0). This is the horizontal distance
on the “X” direction from the command center to the Light.
9-
Push the Joystick
<+X>
to move to the next menu.
10-
Push the Joystick
<+Y><-Y>
to edit the
Relative Y
parameter (example 0.0). This is the horizontal distance
on the “Y” direction from the command center to the Light.
11-
Push the Joystick
<+X>
to move to the next menu.
12-
Push the Joystick
<+Y><-Y>
to edit the
Tilt Offset
parameter. This is the Tilt Angle in degrees for the light
relative to the horizontal leveled plane whenever the light is not mounted straight leveled (usually 0.0).
13-
Push the Joystick
<+X>
to move to the next menu.
14-
Push the Joystick
<+Y><-Y>
to edit the
Pan Offset
parameter (example 90.0). This is the Angle rotation in
degrees for the light to correct the aim direction if the light is rotated.
15-
Push the Joystick
<+X>
to move to the next menu.
16-
Push the Joystick
<+Y><-Y>
to Assign a
DMX Channel
to the Light, example “1”.
17-
Push the Joystick
<+X>
to move to the next menu.
18-
Push the Joystick
<+Y><-Y>
to edit the
TILT
positive direction; revert if th
e light moves in the opposite “Y”
direction when pushing the Joystick in Follow-Spot mode.
19-
Push the Joystick
<+X>
to move to the next menu.
20-
Push the Joystick
<+Y><-Y>
to edit the
PAN
positive direction; revert if the light moves in the opposite
“X” direc
tion when pushing the Joystick in Follow-Spot mode.
21-
Push the Joystick
<+X>
to move to the next menu.
22-
Push the Joystick
<+Y><-Y>
to select a new Light-Product Library for this light.
23-
Push and hold
<ENTER>
for 3 seconds to save the new
Parameters
.
Note:
Push and hold
<Aux/Exit>
for 3 seconds to exit Programming mode at any time
1.