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1.0 OMNICEPT EDITION HEADSET

Q 1.1: CAN YOU PURCHASE THE HP REVERB G2 OMNICEPT EDITION 

WITHOUT HP OMNICEPT?

Yes, customers can purchase the HP Reverb G2 Omnicept Edition without purchasing the full HP 

Omnicept SDK. Eye tracking, sensor data, and inference information require integration into VR 

software. The headset will distinguish itself when used with software that support its additional 

features. When the headset is used with supporting 3rd party software, there is no extra expense 

beyond the hardware. Direct sensor data and eye-tracking APIs (application programming interfaces) 

are included as part of the Omnicept SDK.

Q 1.2: WHAT IS SPATIAL AUDIO? 

HP VR Spatial Audio is an immersive & life-like sound environment in your VR applications where 

users perceive sound sources to originate from objects relative to where they’re at in the virtual 

environment. Perceptually, people rely on subtle differences in the way sound reaches their left ear

 

vs. their right ear to localize where a sound is coming from.  These subtle differences between ears 

are known in the audio community as Head-Related Transfer Functions (HRTFs).  HP VR Spatial Audio 

uses a unique Machine Learning approach to predict in real time the optimal HRTF for each sound 

source in the scene.  Our ML approach provides a more realistic and natural sound localization that 

creates a personalized audio experience for a diverse and varied population of users.

 

 

Q 1.3: WHY WOULD A CUSTOMER PURCHASE THE HP REVERB G2 

OMNICEPT EDITION WITHOUT HP OMNICEPT?

A big benefit to the headset is leveraging the sensors for eye tracking purposes, knowing where 

someone is looking in an experience can be incredibly insightful to understanding outcomes. 

Additionally, some customers may want to purchase the headset now in order to future-proof their 

VR solution if they plan to integrate the Omnicept SDK into their software in the future. 

Q 1.4: IS HP REVERB G2 OMNICEPT EDITION THE EXACT SAME HEADSET 

AS THE HP REVERB G2 VR HEADSET JUST WITH SENSORS?

No, the HP Reverb G2 Omnicept Edition also includes new features like a ratcheting headband for 

quick and easy adjustment of the headband, a PU leather face gasket in the box, and eye tracking 

capabilities. 

Q 1.5: DOES THE HP REVERB G2 OMNICEPT EDITION SUPPORT HAND 

TRACKING OR GESTURE RECOGNITION?

No, however, our headset and controllers provide increased tracking compared to our previous 

generation. It comes with 4-camera tracking enabling roughly 90% of all possible arm movement 

to be tracked.

Q 1.6: WHAT IS FOVEATED RENDERING AND WHY IS IT IMPORTANT?

With foveated rendering, the HP Reverb G2 Omnicept Edition can discern where the user’s center 

of gaze lies and focus GPU rendering workload around the area of gaze to increase image quality. 

This results in reducing the image quality in the peripheral vision, freeing up GPU render workload. 

Get more of the graphics horsepower into the area of focus for a better visual experience with a 

“VR Ready” GPU. We’ll be enabling this via either. 

•  NVIDIA® Variable Rate Shading (VRS), which requires developer integration for the content 

application but allows for a great degree of customization of scene shader rates for either 

improved performance or increased visual quality. This can be done with tools that can be found 

at <insert the get started dev portal URL here>

•  NVIDIA® VRSS2, which does not require developer integration and works at the driver level of a 

supported RTX graphics card to utilize available GPU headroom for improving the visual quality 

at the center of a user’s gaze, which improves the visual experience overall. An application need 

only be cleared by NVIDIA® for VRSS2 compatibility <here>. 

Note: Foveated rendering applications must be built and compiled with the HP Omnicept SDK or 

NVIDIA® VRS. Only compatible with Unity.

Q 1.7: WHAT IS FLASHLIGHT MODE AND HOW DOES IT WORK?

NOT FOR USE IN INDIA

NOT FOR USE IN INDIA

NOT FOR USE IN INDIA

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1.0 OMNICEPT EDITION HEADSET 

3

2.0 GENERAL QUESTIONS

7

3.0 STEAMVR

8

4.0 WINDOWS MIXED REALITY (WMR)

FAQ
HP REVERB G2 

OMNICEPT EDITION

Summary of Contents for REVERB G2 OMNICEPT EDITION

Page 1: ... USE IN INDIA Enhancing VR applications experiences by capturing the human condition to positively impact training wellness research and design outcomes FAQ HP REVERB G2 OMNICEPT EDITION 2 1 0 OMNICEPT EDITION HEADSET 3 2 0 GENERAL QUESTIONS 7 3 0 STEAMVR 8 4 0 WINDOWS MIXED REALITY WMR ...

Page 2: ...CEPT EDITION THE EXACT SAME HEADSET AS THE HP REVERB G2 VR HEADSET JUST WITH SENSORS No the HP Reverb G2 Omnicept Edition also includes new features like a ratcheting headband for quick and easy adjustment of the headband a PU leather face gasket in the box and eye tracking capabilities Q 1 5 DOES THE HP REVERB G2 OMNICEPT EDITION SUPPORT HAND TRACKING OR GESTURE RECOGNITION No however our headset...

Page 3: ...LES ARE COMPLETELY PLUGGED IN Verify the cable connected to the headset is fully seated There is a small dot on the top of the cable that will line up next to the top edge of the headset when it has been fully inserted Q 2 3 HOW DO I OPTIMIZE THE HEADSET RESOLUTION IN STEAMVR AND OR ON WMR WINDOWS MIXED REALITY PORTAL RUNNING ON WINDOWS 1809 AND EARLIER There is currently no way to change the reso...

Page 4: ...ghosting in the first few minutes when starting the device while cold until the LCDs have the opportunity to warm up Q 2 8 ARE THERE GOOD OPTIONS TO MAKE THE HP REVERB G2 HAND CONTROLLERS RECHARGEABLE The only option currently is to use rechargeable AA batteries with an external charger Rechargeable batteries are not recommended but if used we highly recommend 1 5 V rechargeable batteries Nonrecha...

Page 5: ...not support be HBR3 compatible or it might not support all four lanes If your system has a hybrid GPU that might be limiting the bandwidth available to the DisplayPort Q 2 17 CAN I DISABLE THE WINDOWS BUTTON ON THE CONTROLLER You can only disable the Windows button by setting the entire computer to kiosk mode In kiosk mode the user can only access a limited set of applications and the Windows key ...

Page 6: ...her If you re seeing a 7 14 something went wrong error try the following steps Make sure that you have the most recent drivers installed for your headset and your USB controller Make sure you re using a Microsoft USB driver There should be a Microsoft in the name of the eXtensible Host Controller device Try plugging the cable into a different USB 3 0 port on your computer Try USB Type C and Type A...

Page 7: ...am s home room SteamVR should show your headset and controllers in blue Select and run a SteamVR application from the Steam library Q 3 4 CAN I DEVELOP DIRECTLY ON A WINDOWS MIXED REALITY HEADSET WITHOUT USING STEAMVR WHERE CAN I FIND GUIDANCE SUPPORT FOR UNREAL ENGINE 4 UE4 Yes you can develop for Windows MR without using SteamVR using Unreal Engine 4 You must use Windows April 2018 update or lat...

Page 8: ...can see them Keep the controllers in the tracked area to maintain optimal tracking If you still cannot see the controllers be sure that they are paired to the headset Q 4 3 CAN I RUN WMR WITHOUT AN INTERNET CONNECTION OFFLINE Yes after initially configuring the Windows Mixed Reality Portal using an internet connection The first time the Windows Mixed Reality Portal is set up updates will download ...

Page 9: ...d returns them to the Cliff House You may need to create this DWORD to change its value Key HKEY_LOCAL_MACHINE SOFTWARE Microsoft Windows Dwm Value DisableBloomFor6dof Type REG_DWORD Data WMR Controller Windows button functionality 0 Enable 1 Disabled This will DISABLE the Windows button on the WMR controllers reboot your computer for it to take effect HKEY_LOCAL_MACHINE SOFTWARE Microsoft Windows...

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