Halex 22-Q Electronic Dartboard _ 22
ADVANCED BATTLEGROUND
(G26)
The rules are the same as standard Battleground except now there are land mines on the
battlefield!
Players must be careful to avoid the land mines located in the Triple and Double rings of
opponents segment numbers.
Any player that hits a double or triple ring on the opposing teams battlefield will lose an army
of his or her own. For example, if player 1 mistakenly hit the triple ring of the “6” segment,
they would lose their own army at the “11” segment. A mine can only be set off once in
each segment per game.
PAINTBALL
(G27)
This game is similar to “Battleground” except there is an alternative way to win the battle
other than just hitting the opposing teams armies segments. As in the real game of
paintball, players can also capture the opposing team’s flag to win the game. To capture
the flag, the double bullseye must be hit 2 times to capture the opposing teams flag! Single
bullseyes will not count towards the 2 needed to capture the flag. Double bullseyes hit do
not have to be scored in the same round and will be tallied during the game. First player to
either capture the flag or eliminate the opposing army is the winner.
Adjustable Difficulty Settings
Paintball Doubles
Players must either hit 3 double bullseyes to capture the flag or hit
double ringed segments to eliminate armies.
Paintball Triples
Players must either hit 3 double bullseyes to capture the flag or hit triple
ringed segments to eliminate armies.
CAT & MOUSE
(G28)
This is a very challenging 2-player game that is best suited for players of advanced skill.
One player will play the role of the cat and the other will be the mouse. The object of the
game is for the mouse to get back to his hole before being caught by the cat. The mouse
starts first from the “20” segment and proceeds counter-clockwise around the dartboard by
hitting first the double segment and then the single of each segment. The cat starts back at
the “18” segment and proceeds counter clockwise around the dartboard to catch the mouse
by hitting doubles only of each segment. If the mouse makes it all the way around the board
back to the double 20, the mouse wins the game. If the cat hits the double segment that
the mouse is on, the cat has caught the mouse and has won the game