GV-R7500L Graphics Accelerator
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English
OpenGL Properties:
The OpenGL properties page gives you complete control of the OpenGL settings.
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Main Settings slider
M ov ing the slider to the left will maximize application
performance, while moving the slider to the right will pro-
vide excellent 3D image quality. Moving this slider from one
position to the nex t changes the individual Custom Set-
tings sliders found below.
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Custom Settings checkbox
When
Custom Settings
is checked, the Main Settings
slider is disabled, allow ing you to move each individual
slider in the Custom Settings section below. Setting the
individual sliders gives y ou complete control over your application experience. Using Custom
Settings is recommended for advanced users only.
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SMOOTH THVISION II
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Anti-Aliasing checkbox
improves image quality by remov ing jagged edges from 3D images,
resulting in smoother, more natural looking objects.
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Anti-Aliasing slider
can be applied using different sample patterns and sample points such
as 2X, 4X, or 6X. M oving this slider to the right increases sampling to prov ide the most
realistic 3D image.
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Anisotropic Filtering checkbox
uses a texture filtering technique that blends multiple tex-
ture samples together. Selecting
Application Preference
will result in high quality textures,
with a negligible reduction in the application's performance.
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Anisotropic Filtering slider
By moving this slider to the right, as the number of samples
taken increases, the quality of the final image increases significantly. 16X provides ex tremely
detailed,crisp-looking images as a result of the largest number of tex ture samples possible.
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Texture Preference slider
Selecting this decides w hether your application should use high quality or high performance
textures. Moving the slider to the right delivers the highest quality experience. Moving the slider
to the left emphasizes a high performance solution while still providing good visuals.
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Mipmap Detail Level slider
This will allow y ou to choose the texture quality of the mipmaps the application will use. Mipmaps
are a collection of different sized textures of the same image. As the user moves closer to a 3D
object the image quality should increase, requiring a higher quality texture of the same image.
The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized