7
6.4 Programming
Entering the Current Data
1. Press the
O.K.
key
➔
the hours ( Time) start flashing.
2. You can enter the time using the
man.
key, e.g. 9 : 00.
3. Use the
O.K.
key to confirm the hour you have entered and to allow
you to enter the minutes.
4. Select the minutes using the
man.
key, e.g. 23.
5. Confirm your entry by pressing the
O.K.
key and switch to the starting
time.
Entering the Starting Time
1. Use the
man.
key to enter the hours of the starting time, e.g. 7.
Then press the
O.K.
key to confirm your entry and to enter the minutes.
2. Once again, use the
man.
key to set the minutes of the starting time,
e.g. 30.
Confirm your entry by pressing the
O.K.
key. You can now choose your
program.
Active Program
1. Choose a program listed in the section “Program Overview”. Press the
man.
key repeatedly until the program number you require appears on
the display.
Note :
With the combination 00 (“Stand-by”) no program is active.
2. Confirm your selection by pressing the
O.K.
key.
➔
You have now successfully programmed your Water Timer. The current
time now appears on the display.
Note
.
You can jump to the next program level at any time during the program-
ming sequence by pressing the
O.K.
key (current time, starting time,
program number). The set data is then simultaneously accepted.
.
If you do not enter data within 120 seconds, you automatically leave
the programming mode and the LCD shows the current time (normal
display). Any changes you have made previously are applied.
.
You have now successfully programmed your Water Timer. Your garden
will now be watered automatically at the programmed times.
Display During Active Time
Example :
.
The current time is 8:45 am
.
On
is lit; this means watering is in progress (active)
.
The double dots between the hours and minutes of the time are flashing;
this means the clock is running.
Summary of Contents for 1820
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