E nch anted Places
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Spell S chool Ch angers
Spell School Changers align Arran
to a particular school of magic and
fully restore his health. When he
steps inside, the spells he possesses
from that school increase in power,
while his spells from the remaining
schools weaken. Arran remains
aligned with that school until
he enters a different Spell
School Changer.
Mush room Rings
When Arran steps into a mushroom
ring, you can save the game. After
saving, mushroom rings fully restore
Arran’s health. Use the mushroom
rings wisely, though—each can be
used only once.
Telep orters
When Arran steps into a teleporter,
he is magically whisked between
places within the land.
A r r an’s Fr iends & A llies
Arran is not alone in his adventure. He’ll meet many friends and allies
along the way.
M adelyn
Playfully demanding and artfully secretive,
Madi—as she is known to her friends—is
the object of Arran’s and Lochran’s admiration,
which she returns in kind.
Loch r an
Fiercely loyal and full of youthful bluster, Lochran
is protective of his two best friends, but especially
of the fair Madelyn, for whom he has a special
fondness.
Villagers
The world is full of defenseless men, women, and
children who now reach out to strangers to rid
their land of evil. Arran will often be rewarded
for his help.
S oldiers
Many honorable and brave soldiers dutifully
protect the villagers against evil. But theirs
is a lost cause if help does not arrive soon.
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