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BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 27 -
Arcane Quiver:
(Arcane Archer) This feat reduces the weight of arrows
in your inventory, allowing you to hold enough to take down an army.
Combat Reflexes:
(Arcane Archer and Dwarven Fighter) With this
feat, your attack speed increases slightly, allowing you to hammer
down foes more quickly.
Death Blow:
(Arcane Archer and Dwarven Fighter) If you take the
Death Blow feat, your critical hits will deal more damage.
Deflect Missiles:
(Arcane Archer) This feat gives you a chance of
automatically blocking missile attacks. This is useful when that swarm
of kobold archers suddenly pops up from around the corner.
Dodge:
(Arcane Archer and Dwarven Fighter) If you don't like being
hit, take the Dodge feat. It gives you a +1 bonus to your Armor Class
and makes your enemies' lives much harder.
Enchant Arrows:
(Arcane Archer) With this feat, every normal arrow
you fire becomes enchanted, doing additional damage when it hits.
Endurance:
(Arcane Archer and Dwarven Fighter) Increases your
carrying capacity, allowing you to haul more loot out of dungeons.
Improved Block:
(Dwarven Fighter) Improved Block allows you to
block with a melee weapon, without having a shield equipped. Perfect
for characters who prefer two-handed weapons but still want the
ability to block when need be.
Improved Critical:
(Arcane Archer and Dwarven Fighter) Increases
your chance of scoring a critical hit in combat, something your enemies
won't care for too much.
Intestinal Fortitude:
(All) Intestinal Fortitude increases your health
regeneration rate. This reduces the amount of time you have to spend
to wait to get back up to full health in the dungeon. Note: Kromlech,
the dwarven fighter, begins the game with one rank in this feat.
Meditation:
(All) Increases your arcane energy regeneration rate. Just
as regeneration aids your health recovery, meditation reduces the
amount of time you have to spend to wait to get back up to full power
in the dungeon.
Shield Expert:
(Dwarven Fighter) Your character really knows how to
use a shield. This feat gives you an additional armor class bonus when
you have a shield equipped.
BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 26 -
ARMOR ATTRIBUTES
Armor in Dark Alliance has several attributes:
Name of the Item:
This is the name of the item as it appears in your
inventory.
Armor Class Bonus:
This is how many points of protection the
piece of armor provides. The higher, the better.
Value:
The gold piece value of the item.
Weight:
The weight of the item.
SPELLS AND FEATS
Spells and feats are special abilities your character gains, such as a new
attack types, additional health points, and so on, that help to customize
your character as you go up in levels. Every time you gain a level of
experience, you gain a number of points equal to your level that you
can spend to gain a new spell or feat, or improve an existing spell or
feat. At 1st level, you will get one point, at 2nd level, two points, and
so on. Some spells and feats cost more points than others to gain or
improve, so you may need to save your points from level to level to get
some of the more expensive spells and feats earlier on.
Spells and feats work on a rank system, and many spells and feats have
multiple ranks. The more points you place into a spell or feat, the more
powerful that spell or feat becomes. Presented here is a list of spells
and feats the characters may choose from over the course of the game.
Each character has only a selection of the spells and feats listed below
to choose from — no character has access to all the spells and feats in
the game.
Next to each spell or feat below is a listing of which character(s) can use
the feat. Keep in mind, active spells and feats usually require energy to use.
PASSIVE FEATS
Passive Feats are always on and do not need to be activated.
Accuracy:
(All) Improves the accuracy of your ranged attacks. You'll
find it much easier to wound creatures at a distance when you have this
feat. Note: Vahn, the Arcane Archer, starts with one rank in this feat.