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BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 23 -
Long Weapons (Staves)
Sequence: Attack-Attack-Attack-Knockback-Attack-Pause
This is a fast attack, similar to one-handed weapons. The fourth stage
knocks your opponent back.
Again, these attacks occur automatically. You do
not need to perform a sequence of actions to make
them happen; simply equipping the appropriate
weapon and attacking will cause these attack
combinations to occur.
There are other combat effects your character should be aware of:
KNOCKBACK
Every time you hit an opponent he gets knocked back slightly; if you
are doing a sequence attack, your character will move forward slightly
to compensate.
BLOCKING
You can only block permanently (unless you have the feat, Improved
Block) if you have a shield equipped. While two-handed weapons may
do more damage, sometimes it pays to have a decent one-
handed weapon and a shield at the ready. A character wielding a bow
cannot block.
SPOILS OF COMBAT
When you defeat an opponent in combat, your character gains
experience points (and occasionally some loot as well). When a
character gains enough experience points, they gain a new level. When
a character achieves a new level, they gain additional hit points,
additional arcane energy points, and even special points that may spend
on gaining feats and raising their statistics, and even new spells. See the
spell and feat descriptions, p. 26, for more details.
Note that in a two-player game, the player that kills a monster gets
60% of the experience, while the other player gets 40%. Both players
get 100% of the experience gained from quests, however.
BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 22 -
Armor:
Armor represents a character’s Armor Class (AC), a measure
of how difficult it is to hit and damage a character in combat. The
higher this score, the better.
Base Attack:
This is the bonus your character has to hit an opponent
in combat. The higher, the better your chances of hitting your enemies.
Damage:
This is the base attack damage your character does. Once
again, the higher the better, much to your enemies' dismay.
COMBAT
To attack a creature, you choose a weapon (or no weapon, if you're
feeling brave), then simply press the A button in the game. You will
attack in whatever direction your character is facing. There are a
number of combinations of attacks that may occur automatically when
your character is using certain weapons:
One Handed Weapons
Sequence: Attack-Attack-Attack-Attack-Pause
This is the fastest attack method, but it doesn't
tend to do as much damage as the other types of
attacks. On the other hand, wielding a one-handed
weapon also allows you to hold a shield, which is
good for blocking.
Two-Handed Axes
Sequence: Attack-Attack-Slight Pause-Sweeping
Arc-Pause
This is slower than the one-handed weapon attack.
The third part of the sequence does a sweeping
attack which hits all foes in an arc in front of you.
Two-Handed Swords
Sequence: Attack-Attack-Slight Pause-Big
Attack-Pause
The “Big Attack” in the middle of this sequence
increases your chance of scoring a critical hit on an
opponent. Some enchanted weapons in the game
have a special attack when they score a critical hit.