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7.3.2 SEN (Sensitivity)
SEN range: 009 … 108 Aut
SEN default: Aut
The sensitivity defines the steering angle. If SEN is set to 009 the steering
wheel can only be turned 90° (45° to left and 45° to right side direction from cal-
ibrated center position). If SEN is set to 108 the steering wheel can be turned
the mechanical maximum way of 1080° (540° to left and 540° to right side di-
rection from calibrated center position). If SEN is set to OFF/Aut the sensitivity
is controlled by the PC* driver (see chapter PC* driver for more details) or even
some games support this feature.
7.3.3 FF (Force Feedback)
FF range: OFF 001 … 100
FF default: 100
The Force Feedback defines the maximum strength of the motor when force
feedback effects from software / games are sent to the CSL Elite Racing Wheel.
If FF is set to OFF, there will be no force feedback effect executed by the CSL
Elite Racing Wheel motor. If FF is set to 001, the motor will execute only 1% of
the maximum motor power. If FF is set to 100, the motor will execute 100% of
the maximum motor power. It is recommended to leave this setting at 100 and
turn down the in-game setting in case you have force feedback clipping.
7.3.4 SHO (Shock)
SHO range: OFF 010 ... 100
SHO default: 100
The strength of the shock / vibration motors inside the Fanatec
®
steering wheel
can be adjusted from 100% to 0%. These vibration motors can be used by a
game directly (Fanatec
®
SDK) or by the ABS function.
Note:
The CSL Elite Steering Wheel has no vibration motors.
7.3.5 ABS
ABS range: 000 … 100 OFF
ABS default: OFF
This feature gives you a direct feedback based on your brake inputs. If you set
the value to 100 the vibration will start as soon as you give 100% brake input
to the game. If you set it to 95% the vibration will start if you push the brake to
95% or more. The ABS feature uses the vibration within your wheel rim (can be
turned off by setting SHO to “0”) AND the vibration motor on a CSP (V2 or V3)
pedal set if it is connected directly to the wheel - not individually by USB. ABS
can also be simulated dynamically by the game if the developer makes use of
the Fanatec
®
SDK.
*PC compatibility not tested nor endorsed by Sony Interactive Entertainment LLC.