Basketball
26
MP-70/50
• MP-72/52 • MP-73/53 • PN 98-0002-29 • REV 1709.13
T
IMER
2
C
LOCK
T
IMER
(MP-70
ONLY
)
On the numeric keypad, enter the duration of the shot
timer #2 clock in seconds and then press
ENTER
. For
example: 15 seconds (NCAA intentionally kicked or
fisted ball).
F
OUL MEMORY
The foul memory feature allows you track fouls or fouls
and points by player number. You can display these
statistics for up to 15 players per team. To activate this
feature, press
YES
at the FOUL MEMORY prompt.
Otherwise, press
NO
.
If an SP-70 statistics panel controller is interfaced with the MP-70, foul and points
tracking capabilities of the MP-70 are automatically de-activated.
P
OINTS MEMORY
(MP-70
ONLY
)
The POINTS MEMORY prompt appears only if you
pressed
YES
at the FOUL MEMORY prompt. If you
want to track both fouls and points by player number,
press
YES
at the POINTS MEMORY prompt. To track only player fouls,
press
NO
.
E
NTER LINEUP
(MP-70
ONLY
)
This prompt appears only if you have activated the foul
memory feature as instructed at
If you press
YES
at the ENTER LINEUP prompt, the
MP-70 prompts you to enter player numbers for the home and visiting teams
each time you press
SHIFT
+
NEW GAME
on page 20). If
you press
NO
, the MP-70 automatically records player numbers as you track
player fouls or points during the game.
If you choose to enter player numbers manually, the MP-70 retains these
numbers in memory when you press
SHIFT
+
NEW GAME
. (It clears the
player fouls and points values.) IF you choose to have the MP-70 record player
numbers automatically, all player information, including player numbers, is
cleared from memory when you start a new game.
- CHANGE SPORT -
FOUL MEMORY? Y/N
- CHANGE SPORT -
ENTER LINEUP Y/N
- CHANGE SPORT -
TIMER 2 SET? 00
- CHANGE SPORT -
POINTS MEM.? Y/N