
TM
Page
38
User Manual
When clips overlap, the Fades become Crossfades.
Level
Every clip has an audio level. After fading in and before fading out, the clip plays at this level. While the clip is
fading, the effects of the fades are added to the level.
EQ
Every clip has a 4 band equaliser built in to its structure. You can change EQ settings any time.
Name
A clip may have a name up to 24 characters long. This is given to it in the Name Menu. Many clips can have the
same name.
Project Layer
Each clip occupies a unique layer which is used to determine which clip will overlap when two enter the same
timecode and track. The layers are assigned chronologically, so the most recently created clips have the highest
numbers.
Summary of Editing Commands
All editing is achieved by altering clip parameters as follows:
Editing Menu
Command Name
Editing Action
Edit
Cut clip
Removes selected clip(s), places a copy of them on the
clipboard, ready for pasting
Cut head or tail
Moves head or tail pointer to reduce the size of the clip,
places the removed piece on the clipboard
Copy
As in cut, but pointers to original clip are unchanged
Enter key
Places a copy of the edit clipboard at the current timecode
position, on the top project layer.
Grab
Slip
Change timecode reference
Trim
Move head or tail pointer
Fade
Fade Head or Tail
Moves fade in or fade out point
Level
Level Set or Trim
Change clip audio level
Nudge
any
Change timecode reference
Take
Pop
Change project layer
Block, Track
any
Change multiple parameters
Selecting Clips for Editing
When you edit, only clips on the selected track(s) will be affected.
The clips (or parts) that can be changed are
always shown in red.
To select the tracks you want, use the Track Keys on the left of the MFX Console. The selected ones will be lit. The
clips on the selected track that are affected are chosen in two ways:
1.
On some menus the clip(s) that are touching the cursor are the ones that will be affected by the commands you
issue. This is true on the Grab and Fade menus.
2.
Some menus require you to construct a “range” between two timecodes, inside which the audio is affected.
This is done using the FROM and TO keys. The Track and Block menus use ranges.
Summary of Contents for Prodigy
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