17
3 – Horizontal Array Shading
The only issue that remains is how to adjust level in the horizontal plane to account for throw distance differential
when the array is zoned in rows. The answer is quite simple.
Many venues require no horizontal array shading as throw distances should be relatively consistent. However,
in venues that are particularly long or particularly narrow, output levels on the short throw sides may become
excessive. This can be addressed in two ways depending on the situation. Neither method requires additional
processor adjustments.
-10
-5
0
500
1000
10000
20000
dB SPL
Frequency (Hz)
K
B
without AS3D
with AS3D
Array HF response with and without AS3D™
Figure 7
Summary of Contents for KF750 Series
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