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By default the halo LED’s are activated and can be switched on with object
0x6200 subindex 2.
1. First step: setting the LEDs that need to be turned on per button
There exists an object in the K-Matrix which stores the configuration of Halo LEDs per
button. The object in question is 0x2208. The subindexes 1 – 6 of this object correspond
with the buttons 1 – 6 of the keypad. The values of each subindex are bit coded for the 4
LEDs. The value written will either turn the LED on or off. 1 means on and 0 means off.
By adding the Bit-Values of the LEDs together it is possible to activate any desired pattern
of the LEDs.
They are coded as follows:
Example message for activating LED 0 and LED 1 of the halo-ring of button 2:
11-Bit
Identifier
DLC
Data field
Byte 0 Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 Byte 7
0x60B
8
0x2F
0x08
0x22
0x02
0x03
0x00
0x00
0x00
2. Second step: activating the halo for the button in question
This is done by writing on the corresponding Lighting activation object. The corresponding
object is 0x6200 and the subindex is 2. This can be found in the K-Matrix as well. The
value written in the corresponding byte is bitcoded similarly to the symbol activation
described in chapter 10.9.2.1.
Example message for turning on the halo-ring of button 2:
11-Bit
Identifier
DLC
Data field
Byte 0 Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 Byte 7
0x60B
8
0x2F
0x00
0x62
0x02
0x02
0x00
0x00
0x00
Buttons 1 - 6
Bit 3
Bit 0
Bit 2
Bit 1