DM9 BOARD
SETTINGS AND FUNCTIONS
DM9 BOARD
SETTINGS AND FUNCTIONS
TURNING THE DM9 ON AND OFF
To turn on the DM9, press and hold the power button for 3
seconds (see figure 1) until the LED’s turn blue. The blue
light indicates board boot up. After the boot up sequence,
the LED’s will turn either RED (no ball) or GREEN (ball ready
to fire). To turn the DM9 off, press and hold the power
button until the LED’s turn off.
NOTE: The DM9 automatically switches off after 10 minutes
of non-use.
FIRING THE DM9
As soon as the marker is turned on and the LED’s turn from
blue to either red or green, the DM9 is ready to fire. If there
is no ball and the LED’s are RED, you need to hold the
trigger for 1 second to force the DM9 to fire once. If there is
a paintball inside the breech and the LED is green, just press
the trigger to fire the marker.
LED LIGHT INDICATOR
The DM9 uses two super bright LED’s mounted on the circuit
board inside the grip frame. These two lights are used to
provide information to the user about the DM9. They will
always show the same information and it does not matter
which LED you look at. One is mounted behind the DM9 logo
on the left side of the grip panels. The other one can be seen
by looking at the top left side of the grip frame while holding
the DM9 in the position you would while playing a game.
When you turn on the marker in normal operation mode with the power button, the light colors mean
the following:
Blue:
-
Boot sequence
Red:
-
Breech is clear, no ball detected inside the DM9 (eye is on)
Green:
-
Ball in breech, ready to fire (eye on)
Blinking
Red:
-
Eye is turned off
Blinking
Green:
-
Eye failure, eye is blocked or dirty (see DM9 Eye, page 26)
Blinking
Blue:
-
Indicates a low battery; battery should be changed as soon as possible
To turn the eyes off, press and hold the lower button until the light begins flashing red.
To turn the eyes back on, hold the lower button until the LED turns either red or green.
NOTE: With the eye off the DM9 will shoot the rate of fire value set in Configuration Mode.
FIGURE 1
NOTE: The eye is always activated
when you turn the marker on.
BLUE
RED
GREEN
When servicing your marker:
• Make sure a barrel sock is fitted to the DM9.
• Make sure your hopper is removed from the DM9.
• Make sure there are no paintballs in the breech of the DM9.
• Always remove the first stage regulator and relieve all residual gas pressure from the
DM9 before disassembly.
• The DM9 can hold a small residual charge of gas, typically 2 shots, with the first stage
regulator removed. Always discharge the marker in a safe direction to relieve this
residual gas pressure.
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Summary of Contents for DM9
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