background image

7

For the correct working of the move counter driven Bonus Tournament op-

tion, the players are obliged to correctly stop the clock after each 

fi

 nished 

move, so that the clock keeps track of the played number of moves

Always ensure that the lever is in the correct position and the player color 

icons are correct before a game begins.

6.   Delay (“Bronstein”) (Options 22 to 25)

The oldest proposal from the chess world for a solution to the problem of 

limited thinking time came from IGM David Bronstein. His method applies 

from the 

fi

 rst move. Before this main thinking time starts counting down 

the player has a 

fi

 xed amount of time to complete a move. It is not possible 

to increase the thinking time by playing more quickly as it is in the Bonus 

methods. The delay time is initially added to the Basic time.

The clock always shows the total available time, that is the main time plus 

the delay time per move (or, on a running clock, the remainder of the main 

time plus the remainder of the delay time, if any) 

7.   Time + professional byo-yomi (Options 26, 27 and 28)

From its very nature the game of Go lends itself naturally to allowing play-

ers extra time to complete a game. Traditionally, the byo-yomi method is 

used for this. Byo-yomi gives the player who has used up his thinking time 

fi

 xed amount of time for each subsequent move.

In  normal  games  of  Go  the  principal  thinking  time  allowed  is  1  1/2  to  2 

hours,  usually  combined  with  a  byo-yomi  of  20  to  30  seconds.  After  the 

principal thinking time has been used the clock jumps to byo-yomi time. 

Each time a player completes a move the clock jumps back. If the player has 

not completed the move before the clock reaches 0 a 

fl

 ag appears in the 

display. For top matches the principal thinking time can be 9 hours which is 

followed by 5 byo-yomi periods of 1 minute each. At the end of the 9-hour 

period the clock jumps to 5 minutes. If the player completes a move be-

fore a time of 4 minutes is reached the clock jumps back to 5 minutes. If he 

completes a move after the 4-minute period has been exceeded, the clock 

reverts to 4 minutes. The clock thus reverts each time to the beginning of 

the current byo-yomi period.

Note that the icon “byo-yomi” is shown in the display as soon as a player en-

ters the byo-yomi phase. The 

fl

 ag sign is not shown yet, the 

fl

 ag sign is shown 

when a player reached zero, during byo-yomi. The game can go on, the 

fl

 ag 

is cleared when the players next turn starts.

8.   Time + Canadian byo-yomi (“Overtime”) (options 29, 30)

Canadian byo-yomi o

ff

 ers a simpli

fi

 ed version of professional byo-yomi. It 

gives a player the extra time to complete a number (5 to 25) of moves in-

stead of extra time per move. After passing the 

fi

 rst period (TIME), the byo-

yomi time is given, and the byo-yomi icon is shown in the display. When the 

agreed number of moves is made, the players clock can be reloaded with 

the byo-yomi time by pressing the “-“ button for 1 second.

Summary of Contents for DGT2010

Page 1: ...User manual Gebrauchsanweisung Manuel d utilisation Manual de usuario Gebruikshandleiding 2010 The off icial F IDE chess c lo ck...

Page 2: ...clock Push 3 seconds for time adjustment OK Activates the chosen option number Activates the desired flashing number Checks active option number when pressed during a game correct display contrast Sw...

Page 3: ...al set 15 Bonus Fischer blitz 3 min 2 sec move 16 Bonus Fischer rapid 25 min 10 sec move 17 Bonus Fischer slow 90 min 30 sec move 18 Bonus Fischer manual set 19 Bonus tournament 90 min f b 15 min all...

Page 4: ...nformation in this manual is correct and com plete However no liability is accepted for any errors or omissions DGT reserves the right to change the specifications of the hardware and software describ...

Page 5: ...2 Switching the timer on 8 3 Choosing an option number Option number choice 8 4 Activating the option number Activating the option number 8 5 Starting a game Starting a game 8 6 Temporarily stopping t...

Page 6: ...thers may be less familiar Several of these methods have been in use for a long time others are the result of the possibilities offered by modern electronics Every method has its own charm and has an...

Page 7: ...es zero time in the second Time period both players enter Bonus period and receive the third period time The bonus time is added at finishing each move 5c Bonus Fischer single period Options 15 18 Sin...

Page 8: ...principal thinking time allowed is 1 1 2 to 2 hours usually combined with a byo yomi of 20 to 30 seconds After the principal thinking time has been used the clock jumps to byo yomi time Each time a p...

Page 9: ...ent game to be completed In case of a malfunction first remove then reinsert the batteries 2 Switching the timer on Switch the timer on and off with the On Off button on the bottom of the timer The on...

Page 10: ...nge the blinking digit press the or button Press the OK button to step to the next digit After the player s time the move counter can be corrected increase or decrease by pressing the or button When t...

Page 11: ...bonus time for left hand player Move bonus time for right hand player 21 Bonus Tourna ment Fischer max 4 periods 2 2 3 3 4 1st period left hand and right hand time move bonus time for both players al...

Page 12: ...t a Bonus period is active Indicates that a Delay period is active byo yomiindicates that a Byo Yomi period is active This can be a Professional Byo Yomi or a Canadian Byo Yomi The interim flag indica...

Page 13: ...y contrast adjustment If necessary the contrast of the display can be adjusted in 16 steps The clock must be in pause mode showing Now press and hold the OK button The option number will be shown Keep...

Page 14: ...trailing period move numbers can not be set to non zero value 21 Care and cleaning Your DGT 2010 is a durable well made product If you treat it with reasona ble care it should give you years of troubl...

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