OPERATING MANUAL
NLS 3000 NAVIGATION
LIGHT CONTROL PANEL
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DECKMA GmbH
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The programming (or better “matching”) to one of these 4 possible buttons works as follows:
1) All lanterns, who should act later on to this button, must be switched on!
2) Now the button [SOUND OFF] must be pressed and MUST held down permanently!
3) Now press the button whom should act with this lantern set (button 1/2/3 or 4)
4) From now on this “special function” is matched to this button.
Notice: This “manual programming” is only possible via the display unit ranges BK08-E…BK48-E and
this also only from the firmware version 0.2.5 and up. Graphic displays (like the BG01-E) cannot
provide this settings. The here used touch display is not multi-touch capable.
4.6 Light buttons
Each light is assigned a button in the NLS and can be switched on or off via this button. A two-colour
LED is arranged directly on the right next to the button. When the button lights green, the associated
light is on and the power is in the given range. The LED flashes red on faults in the light circuit. After
acceptance of the fault, the LED shows a steady red light.
For lights using LEDs, the operating time is also monitored. If the maximum permissible operating
time is exceeded, a fault is generated.
4.7 Ship mimic
For the main lights, display is provided in the form a ship mimic. When these lights are switched on,
the associated LED in the ship mimic also lights up and flashes on faults.
4.8 Buzzer
The buzzer is controlled via a driver transistor and a microcontroller port circuit. The buzzer is located
on the back of the control panel. It is activated pulsed on faults.