
3D Blaster Annihilator 2 MX 12
Technical
Specifications
Architecture Highlights
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Powered by the NVIDIA GeForce 2 MX™
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Advanced 256-bit graphics architecture
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32MB of Double Data Rate (DDR) memory
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Intergrated high speed 350MHz RAMDAC
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256-bit graphics architecture
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AGP 4X, with Fast Writes support (AGP version - requires motherboard support)
3D Features
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Two independent pixel pipelines
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Up to 4 texture-mapped, filtered, lit texels per clock cycle.
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NVIDIA Shading Rasterizer per-pixel rendering engine
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Delivers fill rates of up to 700 megatexels per second
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2nd-generation transform and lighting (T&L) engines
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Processes over 20 million sustained triangles per second
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Optimized Direct3D® and OpenGL® acceleration
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Hardware Full Scene Anti-Aliasing (FSAA)
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Advanced per-pixel, perspective-correct texturing
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Shading and lighting
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Cube environment mapping
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Projective textures
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Bump mapping
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Texture modulation
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Light and reflection maps
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Procedural textures
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Fog and Depth Cueing
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Radial or linear
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Per-vertex or per-pixel