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Cobra ODE User Manual v2.0
13
3.3
Playing multimedia content
3.3.1
Playing PS1 games
PS1 games must be in the format of .bin and .cue files. The .bin/cue files must have the
same base filename and must be placed in the PS1_GAMES directory of the hard drive.
The .cue file has a limit of 100 tracks and 10240 bytes. The Cobra ODE does not support
split files for the playback of PS1 games so the .bin file cannot be split. The ODE also only
supports a single .bin file per cue, you cannot have multiple FILE keywords per cue file.
When a PS1 game is loaded, the LED of the clip-on PCB will become aqua/cyan.
3.3.2
Playing PS2 games
PS2 games must be in .iso format, must have the .iso file extension and must be placed
in the PS2_GAMES directory of the hard drive. In order to play a PS2 game, your console
must be backward compatible. PS2 game support will not work on PS3 consoles which
have only 2 USB ports. In order to play a PS2 game, a PS2 disc must be inserted in the tray
when the game is loaded. There are three ways to achieve this. If using the Cobra Manager,
once you have selected the PS2 game, you should manually eject the PS3 disc then insert a
PS2 disc in its place. If using the Cobra Browser, you can remove the
eject.on_selection=0
option from the cobra.cfg file to allow you to eject the PS3
disc and insert a PS2 disc after making your selection. Or you can add the
disc.unsupported=ignore
configuration option to the cobra.cfg file, and insert a
PS2 disc in the tray then chose the game from the Cobra Browser. The
disc.unsupported=ignore
option will allow you to insert a PS2 disc for the
browser and disables the
"Inserted disc is not supported by the COBRA database."
error
message. Since the Cobra Browser does not run any homebrew application, it will work
even if a PS2 disc is inserted in the tray.
When a PS2 game is loaded, the LED of the clipon PCB will become aqua/cyan.