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3
Game Operation
3.1
The Game
Attract Mode
When not in active play, the machine lighting and pusher box mechanism operate continuously. An
attract sound may be heard at intervals dependant on the switch settings of the sound board. The
reel mechanism will occasional rotate to create interest in the playfield.
Active Play Mode
When coins of the correct type are inserted into a coin entry chute they are detected by a dual beam
opto sensor activating that particular player section and then pass down the moving coin chute into
the pin perspex to the playfield. Coins of the incorrect type fall through the chute and are collected
in the reject trays, not activating the sensors.
After coin entry, a player section remains enabled for approximately 20 seconds, allowing the player
the full benefits from the effects of his coin.
All coins in and feature payouts are recorded on separate electro-mechanical counters (see
‘counters’ section), located in each section coin entry area. It is recommended that readings of these
counters be taken regularly, to establish a clear pattern of usage/profit and thus any significant
deviations may highlight a fault condition requiring attention. All in/out counts are simultaneously
recorded and maintained in non-volatile RAM, and may be read electronically by connecting an
appropriately programmed computer (not supplied) into the RS232 data retrieval socket, located on
the section logic board.
3.2
Priming The Playfields With Coins.
Each player section requires approximately 900 coins, of which the first 850 may be hand placed on
the playfield. The final 50 for each section should be played into the machine via the coin entry
slots in order to achieve the best possible visual appearance of the playfield area.
Remember to record the coin counter readings after priming for your records.
Summary of Contents for Jacks Hi
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