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Sound module USM-RC-2
03.02.2014
BEIER-Electronic
33
Random sounds
Up to 8 random sounds can be played with the sound module USM-RC-2. The time
of the sound play-back is determined then by a random generator. The time spans
(min/max) can programmed by 1 – 250s for every sound separately. In the same way
the conditions (idling/drive - engine sound on/off) the sound should be played can be
programmed for each of the 8 random sounds. For instance you can define that at a
tank a randomized “chain squeaking” is played, but only during the drive and not in
the idling.
Because the 8 random sounds run completely independently from each other, it
could happen that 2 or even 3 of the random sounds are played simultaneously.
WAV-Player
The WAV-Player of the sound module can be imagined as a kind of “MP3 player“.
The difference is, that the sound module plays WAV files instead of MP3 files.
The WAV-Player is primarily intended to play songs. But of course other sounds can
be played, too.
In the Sound-Teacher, up to 30 tracks can be stored for the WAV-Player.
The WAV-Player is controlled by 3 functions:
play / stop
track forward
track
reverse
These 3 functions can be done by using the proportional channels #2 - #4, the
Nautic-mode, the EKMFA-mode or the switching-inputs.
Function “play /stop“:
If this function is activated, the WAV-Player will start playback of the first track. If this
function is activated again, the playback will be stopped. The playback of a track
starts always from the beginning of the track.
If a track is played to the end, the player will jump to the next track. With the option
“Stop play after each track“ you can choose, if the next track will be started
automatically, or if the playback just stops.
After track 30 the internal counter will jump back to track 1.
By the way, the sound module always remembers the current track number. The next
time the power supply is switched on, this track number “will be loaded“ again. If any