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ROUTINE  MAINTENANCE 

3. 

SWITCH  TEST  (2B) 

Remove 

(5) 

balls  from  the  game  before  running  the  switch  test.  After entering the  2B code, the 

keyboard  display  should  read  8 00.  The  "8"  indicates the switch group being  monitored and the  "00" 

reports  all  switches  open  in  that  group.  Each  additional  time  the  "B"  button  is pressed,  the code for 

the  next  group  of  switches  being  checked  will  appear  on  the  left  hand  side  of  the  keyboard  display. 

At  the  same  time,  in  a  game that is working properly,  "00"  will  be  displayed on the right  hand  side of 

the keyboard readout, to report all switches open. This repeated  pressing of the  "B" button commands 
the  Main  Processing  Unit  (MPU)  to  identify  and  monitor  each  group  of  switches  sequentially  (#8 
thru #1,  see chart)  and return to group #8. 

Each  switch  in  the game also  has  a  unique  code,  based  on  its  group  and  position numbers.  This 

specific  code  will  be  shown  only  if  that  particular  switch  is closed  when its group  number is  selected. 
Switch codes  appear  in place of the "00" on the right  hand  side of the  Keyboard  display. 

Example:  If the  Key  Switch in group #8 is closed, the display will show  8 04. 

When  two  or  more  switches  in  the  same  group  are  closed,  the  sum  of  all  closed  switches  are 

displayed. 

Example:  In  group  #8,  if  the  Replay  Button  Switch  is  closed  along  with  the  Key  Switch,  the 

display  will show  8  05. 

Note:  The  code  numbers  differ  sufficiently  to  allow  switch  identification  by  subtraction  of  the 

individual  switch codes. 

If  the  KDU  shows  any closed switches during the test described,  locate and check for  adjustment, 

tracing associated circuits  if necessary. 

To  complete the 2B  routine,  step the  KDU  to group #8 and  manually  close switches in the group, 

one  at  a  time.  As  each  switch  is  actuated,  the  correct  code  should  appear  in  the  keyboard  display. 

Repeat  with  groups  #7  thru  #2  (group  #1  is  not  used).  If  response  is  intermittent  or does  not  occur, 

clean contacts. 

Caution: 

Do 

not  burnish  or  file  switch  contacts  or  damage  to  gold  plating  will  occur.  Clean  with 

unused  business  card  or  equivalent  only. 

(Continued) 

18 

Summary of Contents for Continental

Page 1: ...ctCJ 1rO 1rA L Manufacturing Corporation BALLY MFG CORP 1980 ALL RIGHTS RESERVED...

Page 2: ...12 V GAME ADJUSTMENTS A PLAYFIELD 13 B BACK BOX 13 C FRONT DOOR 14 VI ROUTINE MAINTENANCE A DIAGNOSTIC TESTS 16 B KEYBOARD OPERATION 15 C TEST PROCEDURE 15 D SERVICE HINTS 20 VII UNIT ASSEMBLY LAYOUT...

Page 3: ...me from Bally to fully employ digital techniques and self monitoring microprocessor control Based on the well received six card games offered previousl y and self diagnostic features which provide bus...

Page 4: ...of the Double or Nothing feature button even double double double scores become possible Other favorite scoring highlights continued in the Continental are when lit corners score as 5 in line Superlin...

Page 5: ...O GAME 1195E 1 l LAMP DRIVER MODULE LOA REPLAY MULTIPLIER DISPLAY RMO LAMP DRIVER MODULE LOB MICROPROCESSOR MODULE MPU V I A V SWI TCH MATRIX INPUTS I to REMOTE ___ _ _ J L __ J CONTROL L _ _ ___ r v...

Page 6: ...is connected to other integrated circuits on the MPU module thru the data bus and address bus by which data and instructions pass back and forth A control bus links the components to synchronize syste...

Page 7: ...ctors 8 Insert power supply cable connector completely into receptacle on chassis B Inspection After assembly a visual inspection of the game must be made to correct loose connections or proper switch...

Page 8: ...iver Unit LDA 2 Remote Control Receiver RCR 3 Remote Control Sender ReS 4 Keyboard Display Unit KDU 5 Replay Display RRD 6 Panel Plugs Continued 7 7 Front Cabinet Plugs 8 Power Supply Plug 9 Line Code...

Page 9: ...eck power supply for any foreign material shorting across components 9 Check location line voltage and adjust power supply to suitable value TO ADJUST POWER SUPPLY Insert correct line code plug into r...

Page 10: ...ere a ball was left at the ball shooter from the previous game if the remaining four balls are allowed to settle to the ball trough the ball at the shooter will be the first ball of the game Shooting...

Page 11: ...n the Remote Control Unit When the reset button is actuated the game cannot be operated until all credits have run off and the Replay Display returns to zero The unit has two meters one records credit...

Page 12: ...Bally Electronic Bingo game One is the normal play mode and the other is a diagnostic mode obtained by pressing the KEYBD CLR button on the Key board Display Unit KDU When not in use the KDU may be l...

Page 13: ...urrences of certain features specific to the game model will be recorded to aid in monitoring overall revenue performance This data is stored in U45 and U49 on the MPU module non volatile CMOS RAMS A...

Page 14: ...MPU module in the back box These switches allow play to be customized to the location The switches are contained in one sixteen lead package num bered S1 8 The On position is marked on the assembly Cr...

Page 15: ...h changing the Reflex Ratio Changing the Reflex Factor is accomplished as follows Display the Reflex Factor by entering the factor code into the Keyboard 1OA Enter the new value between 1 and 9 into t...

Page 16: ...rcuits for repair B KEYBOARD OPERATION To start any diagnostic routine the specific c ode for that routine must be entered on the key board The codes and the routines they initiate are C TEST PROCEDUR...

Page 17: ...red diagonals Double or nothing features 8th coin feature Tilt 1 magic number 4th card 4th card nothing 6th card nothing 2nd card regular win 2nd card double 3rd card All cards ball lights 3 7 11 15 1...

Page 18: ...MP COIL AND MOTOR TEST 3B This routine is similar to the 1B lamp test except that the Goil and motor circuits of the game are energized with the lamp groups and no further action is required after ent...

Page 19: ...when its group number is selected Switch codes appear in place of the 00 on the right hand side of the Keyboard display Example If the Key Switch in group 8 is closed the display will show 8 04 When...

Page 20: ...ton 0 Button R Button Tilt Ball Elevator Switch Ball Trough 1 Ball Trough 2 Ball Trough 3 Ball Trough 4 Coin Switch Gate Super Line Rollover Corner Rollover Ball Shooter Hole 1 Hole 2 Hole 3 Hole 4 Ho...

Page 21: ...cts are gold plated and must not be filed Cle n by closing on a clean business card and pulling it back and forth three times CAUTION Damage to contacts may occur if abrasive tools are used Pitted or...

Page 22: ...und Rubber 3 R 243 Bumper Rubber White 1 3 4 SP 1 1 2 Long Panel Spring 5 SP 1 1 2 1 Short Panel Spring 6 AS 3069 Multiplier Display Assy 2 7 CA 1 1 00 1 2 Front Arch BEL 8 C 1 53 Ball Lifter Cover 9...

Page 23: ...ASSEMBLY BOlTOM ALL SWITCHES ARE DIODE PROTECTED E 587 6 Part No CAP 638 1 1 7 AS 232 1 07 AS 1 433 20 ASW A1 1 77 ASW A1 1 78 22 Description Panel Shutter Motor Assy BEL Shutter Assy Rollover Switch...

Page 24: ...1 1 39 39 Ball Lifter Motor Assy 4 AS 1 1 45 61 Ball Trough Switch Assy 5 E 1 30 29 Tele In Out Meters 1 2 6 E 1 30 29 Coin and Total In Out Meters 12 7 AS 982 1 281 R 0 Switch Bracket Assy 8 AS 277 1...

Page 25: ...Lamp Driver Assy LDA 25 2 ASE 3044 Microprocessor Assy MPU 26 3 AS 3058 Remote Control Receiver RCR 10 4 ASE 3042 Electronic Replay Assy 9 5 AS 3040 Power Supply Assy PSU 6 AS 3045 Lamp Driver Assy L...

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