Self-Test Menu (continued’
Network Tests Menu
NETWORK TESTS
Select
TESTS at the Self-Test Menu. The Network Test Menu provides routines for verifying
communication circuits of linked games. These tests don’t include custom settings or adjustable variables.
N E T W O R K T E S T S M E N U
Several different options allow cabinets to be finked together for networked competition. This screen
allows you to determine if the linking equipment is networking or not working. The results of these tests
either confirm proper operation or indicate where the problem may be found.
NOTICE:
This group of tests checks only system hardware (cables and
communications circuits). Inspect for disconnected or broken cable, hubs, etc.
Individual games are not affected by faults.
Testing Local
This test performs an internal check of the local communication circuits in the game cabinet. It doesn’t test
any cables, hubs, or the other game cabinets. An error message indicates CPU board difficulties.
Testing Cable
This verifies complete signal paths.
is a normal response to this test when the game is not linked.
Linked games require all cabinets, couplers, hubs, etc. to be powered on and connected to report OK.
Testing Link
This sends data out from each active game and looks for responses. At least two cabinets must be
networked properly to pass this test. Test results take longer to report as more games become active.
Cabinet ID
Linked games must exchange information back and forth on the network. This screen area shows each
active linked cabinet and confirms data flow. Only one cabinet will transmit data, but all must receive it.
X m i t
This number is a running count of the data packets sent by the local game cabinet. Packet quantities
increase continually until you exit this screen. This cabinet will always receive each packet it transmits.
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Summary of Contents for San Francisco Rush 2049
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