ASUS V9280 Series User’s Manual
32
4. Software Reference
4. S/W Reference
Color
General Functions
Brightness / Contrast / Gamma
Three sliders calibrate the brightness,
contrast, and gamma output of the
display card.
D3D/Game / OpenGL
Changes to color settings are shown
immediately on your monitor.
Dragging
a slider to the left decreases the level and
to the right increases it. The number at
the right of each slider displays the
brightness
Value Range: -128 to +128, default:
0, Contrast -30 to 30, default: 0; and
Gamma value 0.2 to 3.0, default: 1.0.
Scheme
This tool changes the appearance of
many screen elements simultaneously
and functions like a macro; saving a
scheme retains particular system
presets. Apply existing schemes, or cre-
ate and save schemes by saving the
current settings; existing schemes may
be deleted. A scheme may be
developed to satisfy the requirements
of special situations, ie.: whenever
playing a certain game or a movie.
Color Spline
This tool shows the distribution of Red,
Green and Blue color channels as
adjustments are made to the Brightness,
Contrast, or Gamma sliders. Adjust
all channels at once: (All); or, make
individual changes to each channel:
(R, G, or B).
Important Note
D3D/Game
The color settings of D3D/Game take effect only when playing a full-screen
DirectDraw/Direct3D type game.