0451
526
20
SHOVE A PENNY
NINE-DART CENTURY
COLOR SHOT
*
SPEED WHEEL *
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles
are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with
the objective of scoring 3 points in each segment to move on to the next. If a player scores more
than 3 points in any one number, the excess points are given to the next player. The first player
to score 3 points in all segments (15 - 20 and bull) is the winner.
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over
100 points is considered a “bust” and causes you to lose unless all players go over. In that case,
the player closest to 100 wins (player that scored the lowest amount over 100).
Light on version: all lights starting on, player 1 must hit all WHITE segments and player 2 must
hit all COLORED segments (see below chart). The lights will keep track of the targets remaining.
To win, player 1 must shoot out all of the WHITE segments to turn off the lights or player 2 must
shoot out all of the COLORED segments to turn off the lights. The first player who turns off
his/her lights is the winner.
Light off version: all lights starting off, player 1 must hit all WHITE segments and player 2 must
hit all COLORED segments (see below chart. To win, player 1 must shoot out all of the WHITE
segments to turn on the lights or player 2 must shoot out all of the COLORED segments to turn
on the lights. The first player who turns on his/her lights is the winner.
Note: Please use above chart to determine player 1 and player 2 if your dartboard segment color
can’t tell which is WHITE and COLORS. One hit on a segment should close the segment for both
versions of color shot. Target can be shot at any sequence.
Player 1: WHITE
Player 2: COLORS
The object of the game is to shoot the lights out but you need to catch speed wheel light during
2 separate rounds.
First round, one light goes CLOCKWISE around the board very fast (we will call this light S). A
player needs to hit the segment it is in. Once the player does that they will need to hit the same
speed light that is going COUNTERCLOCKWISE (we will call this light W). A player does not
need to win in 1 round (3 darts)- If they get light S, they will only shoot at W for the rest of the
game. First player to complete Light S and Light W wins the game!
For Customer Service Call 1
ILM300
All Rights Reserved
©2014 Escalade Sports
-800-
-
Summary of Contents for BULLSHOOTER ILLUMINATOR 3.0
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