Introduction
1-2
User's Guide
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32-bit ARGB rendering with destination alpha
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24-bit Z-buffer, 8-bit stendcil buffer
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Anisotropic filltering ( better than Tri-Linear Mip-mapping )
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100% hardware triangle setup engine
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High performance 128-bit 2D/GUI/DirectDraw Acceleration
- Transparent BLT, stretch BLT, points, lines, polylines, polygons, fills,
patterns, arbitrary clipping and fast text rendering
- Pipeline optimized for multiple color depths including 8, 16, and 24 bits
per
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Video acceleration for DirectDraw, MPEG-1, MPEG-2 and Indeo
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Fast 32-bit VGA/SVGA
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128 bit wide frame buffer interface up to 32MByte with support for
16MBit and 64Mbit memory devices
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300MHz DAC ( 250MHz DAC for PA3000 )
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NTSC and PAL digital output port supporting external digital TV
encoders
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Bidirectional Media Port and CCIR-656 Video Capture Port
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AGP 4x/2x interface , full sideband support ( PA3020, PA3010 )
Driver Support
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Windows 98/95 OSR2.1
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Windows 2000
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Windows NT 4.0
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DirectX
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OpenGL