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PixLite 16 User Manual V1.2
© 2015 Advatek Lighting Pty Ltd
If you want to connect the PixLite directly to a PC then in addition to setting the compute
r’s IP range
as specified above, you may also need to use a crossover network cable as opposed to a straight-
through cable as described in section 4.1.1.
4.2.3 - Forcing the Default IP Address
In the event that you forget the IP of a controller
and you can’t see it in the Assistant,
it can be
forced to its default IP. A simple procedure can be employed on power up:
1.
Hold down the “Factory IP” button
and power up the board
2.
After a few seconds release the button. The controller
’s IP address
will now be 192.168.0.50.
You should now
be able to setup your PC’s network settings to find the controller at this IP and
change the IP settings to what you prefer. After changing the settings or if you power the controller
off and on again, the controller will revert to using the saved settings.
5.
–
Operation
5.1
–
Startup
Upon applying power, if you already have strings connected they may flash very briefly (<50mS) and
then immediately turn off as the controller takes control of the pixels. If no data is being sent to the
controller then the pixels will remain turned off until valid data is received. During normal operation
the green power LED will remain on solid and the status LED will flash slowly to indicate the
controller is connected to a valid network and is ready to run.
If no incoming data is received for a period of time, the pixels will be turned off automatically unless
that option has been disabled in your configuration.
5.2 - Sending Data
Input data is sent from the control PC/server/lighting console to the controller via Ethernet using a
“DMX over IP” protocol such as sACN (E1.31) or
Art-net.
5.3
–
Outputs
5.3.1
–
Pixel Outputs
Each of the 16 outputs can drive up to 340 individual pixels (2 DMX Universes of data). This allows
for a total of 5,440 pixels to be driven out of the one controller (in addition to 4 DMX512 Universe
outputs.) Driving a full 340 pixels out of a single output would also likely require some kind of power