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USING PHOTOSHOP ELEMENTS 10
Filters, effects, styles, and artwork
Last updated 1/2/2012
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Circle Of Light
Adds four spotlights. White has full intensity and a concentrated focus. Yellow has strong intensity
and a concentrated focus. Red has medium intensity and a concentrated focus. Blue has full intensity and medium
focus.
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Crossing
Adds one white spotlight with medium intensity and a wide focus.
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Crossing Down
Adds two white spotlights with medium intensity and a wide focus.
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Default
Adds a white spotlight with a medium intensity and a wide focus.
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Five Lights Down/Five Lights Up
Add five white spotlights down or up with full intensity and wide focus.
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Flashlight
Adds an omni yellow light with medium intensity.
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Flood Light
Produces a medium intensity and wide focus white spotlight.
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Parallel Directional
Is a blue light with full intensity and no focus, or a white directional light with medium
intensity and no focus.
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RGB Lights
Are red, green, and blue lights producing a light of medium intensity and wide focus.
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Soft Direct Lights
Adds two unfocused white (soft intensity) and blue (medium intensity) directional lights.
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Soft Omni
Is a soft omni light of medium intensity.
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Soft Spotlight
Is a white spotlight with full intensity and wide (100) focus.
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Three Down
Adds three white spotlights with medium intensity and wide focus.
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Triple Spotlight
Adds three spotlights with medium intensity and wide focus.
Light Type
Contains these options for each light in the selected style:
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On
Turns the selected light on or off in the preview window. This is useful if your lighting effects style uses multiple
lights and you want to look at a particular light.
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Intensity
Specifies the light’s brightness.
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Focus
Specifies the width of the beam of light.
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Color box
Displays the Color Picker so you can change the color of the light. Click this white box to use it.
Properties
Contains these options for the image you’re shining the light on:
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Gloss
Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance).
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Material
Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects the
light’s color; Metallic reflects the object’s color.
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Exposure
Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect.
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Ambience
Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light.
Choose a value of 100 to use only the light source, or a value of -100 to completely diffuse the light source.
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Color box
Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it.
Texture Channel
Contains these options for creating a texture for the image you’re shining the light on:
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Texture Channel menu
Lets you select the red, green, and blue color channels in your image so you can manipulate
how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency of the
active layer to create a texture effect.
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White Is High
Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts.
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Height
Varies the depth of the texture from Flat (0) to Mountainous (100).