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Ring modulator that makes a metallic sound. Picking alters
the modulation wave form, so the modulated feeling is
enhanced.
Parameter 2
Depth
0 – 10
Parameter 3
Rate
1 – 50
Parameter 4
Freq-peak
0 – 10
Parameter 5
Balance
★
0 – 10
Explanation
(2) Depth
Determines the modulation frequency of the sound at
input.
(3) Rate
Determines the time it takes for the modulation
frequency to change.
(4) Freq-peak (Frequency Peak)
Determines the frequency of the modulated wave when it
finally settles down.
(5) Balance
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; when the setting is 10, only the effect sound is
output.
This effect type, called SFX, enables complex effects to be
achieved by making extensive use of the capabilities of the
DSP device (digitally processing the input sound). Hence,
when the SFX effect type has been selected with Effect
Module 5, the EFF2 effect module switches OFF
automatically.
Parameter 1
Type
10 – 12
( SFX effects are assigned to the EFF1 type
selections 10 to 12.)
Explanation
(1) Type
The effect types can be selected from among the
following. (The contents of Parameters 2 – 5 differ
depending on the effect type selected.)
10: SUPER BENDER
11: PITCH DLY
12: HPS
This effect detects picking and changes the pitch during
picking.
Parameter 2
Depth
-10 – +10
Parameter 3
Time
★
1 – 50
Parameter 4
Shift-peak
0 – 3
Parameter 5
Balance
0 – 10
Explanation
(2) Depth
Sets the pitch for the start of pitch bend. (This is
regardless of the unit of measurement.) When minus, the
smaller the value the more the sound changes from the
low to high region; when positive, the larger the value
the more the sound changes from the high to low
direction.
(3) Time
Determines the time it takes for the pitch to change.
(4) Shift-peak
This sets the final sound region to be reached when the
pitch is bent.
Destination of pitch when DEPTH and SHIFT-PEAK are applied
Value of Shift Peak
When Depth is negative
When Depth is positive
bend (of pitch)
0
–3 cent
+3 cent
1
+12 semitones
–12 semitones
(octave up)
(octave down)
2
+24 semitones
–24 semitones
(2 octaves up)
(2 octaves down)
3
+5 semitones
–5 semitones
(perfect 4th above)
(perfect 4th below)
(5) Balance
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; when the setting is 10, only the effect sound is
output.
Shifts the pitch of the delay feedback sound, and the pitch
changes with each repeat.
Parameter 2
Pitch
★
-12 – +12
Parameter 3
Time
0 – 99
Parameter 4
F.B-peak
0 – 10
Parameter 5
Balance
0 – 10
Explanation
(2) Pitch
Determines the extent of the change in pitch in semitone
units. Settings can be made within a two-octave range
When the setting in "0", the sound is detuned.
(3) Time
Determines the delay time in 10 ms units. The result
becomes the actual delay time (displayed value) x 10
(ms).
(4) F.B-peak (Feedback Peak)
Determines the amount of feedback for the delay sound .
(5) Balance
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; when the setting is 10, only the effect sound is
output.
11: PITCH DLY (Pitch Delay)
10: SUPER BENDER
Effect Module 5:
SFX (Special Effect)
9: METALLIC
■
32
EFFECT
TYPES
AND
P
ARAMETERS