VOICE VECTOR
13
DETUNE SPEED (Vector rate)
VV>DETUNE SPEED
Vector Rate 30ms
Summary: Sets the time between detune vector
steps.
Settings: 10 … 160 milliseconds
Procedure: Use the [
6
] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired vector rate.
Details: Each automatic vector sweep is composed
of up to 50 “steps,” corresponding to equally-
spaced points along the path followed by the
vector control. This function sets the initial time
between each step.
DETUNE RECORD
VV>DETUNE REC
STBY
REC
PLAY
Summary: Allows recording of a dynamic detune
vector.
Settings: STBY, REC, PLAY
Procedure: Use the [
4
] and [
6
] cursor keys to place
the STBY. The vector control DETUNE mode
will be automatically selected and you can
rehearse the vector sweep you wish to record.
Move the cursor to REC. Recording will actually
begin as soon as you play a key on the key
board. When you release the key or when all 50
steps have been recorded (See “DETUNE
SPEED” above), recording will end and the cur-
sor will move to the PLAY position. You can
now play the keyboard to hear how the vector
sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how
much the vector control is moved.
Moving the vector control towards an element
raises the pitch of that element while lowering
the pitch of the others.
DETUNE EDIT (Step, X-axis, Y-axis & Time)
l
Step
VV D.ED A B C D
1 X
0 Y
0 End
Summary: Selects any of the 50 steps in a recorded
detune vector for editing.
Settings: 1 … 50
Procedure: Use the [
4
] and [
6
] cursor keys to place
the underline cursor under the leftmost value on
the lower display line (Step). Use the [–1/NO]
and [+1/YES] keys to select the step to be edited.
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for
relating specific points in a dynamic vector to
the corresponding steps.
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