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SPX2000—Owner’s Manual
Composite effects
These are combinations of two different effects. Types listed as Effect 1 + Effect 2 process the original sound separately and
then mix the result. Types listed as Effect 1
→
Effect 2 process the original sound first through Effect 1 and then process the
result through Effect 2.
Distortion
→
Flanger (PRESET bank)
Distortion
→
Delay (PRESET bank)
These effects apply distortion to the original sound, and then apply flanger or delay.
Each aspect of the sound is controlled by the following effect parameters.
Distortion:
DST TYPE, DRIVE, TONE
Modulation:
FREQ., DEPTH
Applicable to both Distortion and Modulation:
DELAY, FB.GAIN, HI.RATIO, DLY.BAL
Noise gate:
N.GATE
Tempo synchronization:
SYNC, DLY.NOTE, MOD.NOTE, TEMPO
Output level:
MIX.BAL, MASTER
Parameter details
■
Basic parameters
Type
Bank
No. of
INs/OUTs
Page
Distortion
→
Flanger
PRESET
1 IN/2 OUT
Distortion
→
Delay
Chorus
Reverb
→
Chorus
Flanger
Reverb
→
Flanger
Symphonic
Reverb
→
Symphonic
Reverb
→
Pan
Delay + Early Reflection
Delay
→
Early Reflection
Delay + Reverb
Delay
→
Reverb
Parameter name
Range
Explanation
DST TYPE
DST1, DST2, OVD1, OVD2,
CRUNCH
Type of distortion; this determines the basic character of the effect. The character of the distortion
will depend on the type you select.
DRIVE
0—100
Distortion depth. Raising this value will produce stronger distortion.
TONE
–10—+10
Controls the level of the high-frequency range. Positive (+) settings produce a more piercing tone,
and negative (–) settings produce a more mellow tone.
DELAY
0.0—2725.0 ms
Delay of the effect sound relative to the original sound. The delay time will vary around this value.
FREQ. sets the speed of variation, and DEPTH sets the depth of variation.
FB.GAIN
–99%—+99%
Amount of feedback for the effect sound. Raising this value will increase the amount of feedback,
emphasizing the modulation. Negative (–) settings will invert the phase of the feedback.
HI.RATIO
0.1—1.0
Amount of feedback for the high-frequency range. This is specified as a proportion of FB.GAIN. If
this value is 0.1, the feedback amount will be 1/10th of FB.GAIN; if this value is 1.0, the feedback
amount will be the same as FB.GAIN.
FREQ.
0.05—40.00 Hz
Speed of modulation. Increasing this value will make the modulation repeat at a shorter interval.
DEPTH
0—100%
Depth of modulation. Increasing this value will make the modulation deeper.