Yamaha S90 Скачать руководство пользователя страница 5

Press the SF “NATIVE” button that corresponds to 

the slot you have the PLG150-DX installed. Set 
the VelCurve to DX7. 

 

Bank Select:  From Voice mode press the PLG 

button that contains your PLG150-DX board, then 
use the F2 Bank option to select among the 

banks. If you have loaded the data properly you 

should see data in the Board bank (035/000) and 
in the PLG_USR bank. The first sound in both 

cases will be “Ld: DRIVER”. The 035/000 Board 

bank will be without the S90 effects applied. The 
PLG_USR bank will have effects. 

 

Poly/Mono Mode:  You can change any of the 

sounds to mono mode either at the Element level 
(in the DX Simulator) or from the Plug-in Voice 

level. To do this at the Plug-in Voice level: 

-Press EDIT 
-Press COMMON to select overall parameters 

-Press F1 General 

-Press SF2 PlyMode 
 

BOARD VOICES 

Select Bank 035/000 to hear the raw PLG150-DX 

Board Voice Elements (without effects). 
 

PLUG-IN VOICES 

Select the PLGxUSR bank to hear the completed 
Voices (where ‘x’ is the slot of your PLG150-DX) 

with effects. 

  

DX DRIVER Voice Bank 

1 Driver: Algorithm 16 –  

 

 
 

 

 
 

 

A favorite for bass sounds and lead sounds 
because one carrier (OP1) and all other operators 

are modifying the single carrier. Of course this 

sound can also be used as a lead or bass sound 

depending on the key range in which you play. 
Velocity Sensitivity is applied mainly to the 

modulators brightening the timbre as you play 

harder. Operator 6 has a high number ratio (non-
whole integer) and is the feedback operator; this 

means it is adding edge, noise and roughness to 

the sound. On the S90 parameter side, the 
INSERTION EFFECTS are the AMP SIMULATOR and 

the TEMPO DELAY 1. (Hint: to view the S90 level 

programming, press the INFORMATION button 

from the main Voice screen. Bypass the 
INSERTION EFFECT to hear the basic FM tone. 

 

 

2 Big Punch: Algorithm 18 –  

 
 

 

 

 
 

 

 
A favorite for bass sounds because one carrier 

(OP1) and all other operators are modifying the 

single carrier.  
 

3 Big Step: Algorithm 18 – a favorite for bass 

sounds. OP1 is being modified by all of the other 

operators. Feedback loop is on OP3 and velocity 
sensitivity is applied to control the timbre. 

 

4 BreakDance: 4-note poly. Made with algorithm 
6. There are three 2-operator stacks in this Voice 

allowing for three distinctly different components 

to sound. UNISON Switch is set to ON – limiting 
this Voice to 4-note polyphony but thickening the 

sound a great deal. How you use it in your music 

will determine whether you should edit it for more 

polyphony. As is the sound is great for adding 
single note lines to techno-style music. 

 

5 Port Fuzz : Made with the same algorithm 6 as 
BreakDance. There are three 2-operator stacks in 

this Voice allowing for three distinctly different 

components to sound. UNISON Switch is set to 
OFF – giving this Voice to 16-note polyphony.  

 

6 Syn Pick: Built from algorithm 4, which has two 

3-operator stacks. By turning off operator 4 and 
operator 1 alternately you can compare the two 

stacks (Remember only the carrier -the operator 

on the bottom- is audible). 
 

7 Body: 4-note poly. A unique FM sound with 

metallic pluck but of no specific known 
instrument. 

 

8 Ge Ge Ge: 4-note poly. Uses the “Slice” effect 

to give rhythmic movement. Use Tempo control to 
change speed. 

 

9 Hip Pick: Synth bass sound with plenty of 
character. You may prefer this sound in MONO 

mode. 

 
10 Retro Jam: 
This Voice can function as a bass 

or as a unique E. Piano sound 

 

11 Funk Hop: 4-note poly. This is a Super bass 
derivative, thick and full of pop.  

 

 

5

Содержание S90

Страница 1: ...ulator open DX EDIT LIST view to see how the Voices were made ALL data file DXALLS90 w4a Load this file through the ALL FILE type These are S90 level PLUG IN Voices that point to waveforms generated o...

Страница 2: ...were themselves complete little engines that could influence the harmonic content of each other The output of one operator could be applied to the input of another to create a more complex wave shape...

Страница 3: ...t is estimated that there are some 10 000 useable FM sounds out there floating around Some people insist they can sample it you can t Well of course you can but what you miss is the interaction of the...

Страница 4: ...ll play from one board and the second 16 notes will play 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical to...

Страница 5: ...AY 1 Hint to view the S90 level programming press the INFORMATION button from the main Voice screen Bypass the INSERTION EFFECT to hear the basic FM tone 2 Big Punch Algorithm 18 A favorite for bass s...

Страница 6: ...d Brassy Ensemble sound 27 Reborn AT Chromatic percussion sound with pitch bend on Aftertouch This is added in the S90 Control Sets You have two S90 level Control Sets plus MW AT and AC assignable con...

Страница 7: ...itive 56 Mach Man 4 note poly you will not need more polyphony machine man 57 Flicker 4 note poly ditto 58 Flash Back Sci fi vintage keyboard sound 59 Reticulum Musical Effect 60 Sagitta Musical Effec...

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