NOTE EDIT
2.
Quantize
- auto timing correction with advanced swing feature
3.
Modify Velocity
- change the recorded data by % or fixed rate
4.
Modify Gate Time
- change the recorded data by % or fixed rate
5.
Crescendo
- increase or decrease velocity values over time
6.
Transpose
- note shift a note or range of notes up or down
7.
Glide
- change a range of notes to a single note on and pitch bend values
8.
Create Roll
- create dramatic rolls that increase or decrease in volume and speed up or down over
time
9.
Chord Sort
- changes the order of notes that occur on the same clock pulse
10.
Chord Separate
- separates notes on the same clock by a set number of pulses
11.
Shift Clock
- move data forward or backward
EVENT EDIT
12.
Copy Event
- copy data from one region of a phrase to another region in the same phrase
13.
Erase Event
- remove a specific type of event
14.
Extract Event
- takes a specific type of event and rewrites it to another track (phrase)
15.
Create Continuous Data
- generates PB, CC, AT or SYSEX data
16.
Thin Out
- remove excess control, AT or PB data
17.
Modify Control Data
- change specific control data over a specified region
18.
Time Stretch
- expands or compresses the timing over a specific region
PHRASE EDIT
19.
Copy Phrase
- copies a phrase to a new user location
20.
Exchange Phrase
- swaps the data of one phrase with another
21.
Mix Phrase
- combines two phrases without replacing any of the data
22.
Append Phrase
- adds one phrase to the end of another
23.
Split Phrase
- break a phrase into 2 segments
24.
Get Phrase
- imports data from specified region within a SONG
25.
Put Phrase
- exports data from a phrase to a SONG
26.
Clear Phrase
- erase the phrase entirely
27.
Phrase Name
- name
TRACK EDIT
28.
Copy Track
- copy from section to section - Patch/PlayFX/Groove/MIDI delay/Voice/Voice edits
29.
Exchange Track
- swaps data between tracks. For example: 1< >10
30.
Clear Track
- erases the specified track contents - Patch/PlayFX/Groove/MIDI delay/Voice/Voice
edits
31.
Normalize Play Effect
- makes the non-destructive Play Effects permanent by rewriting the data
32.
Divide Drum Track
- takes the contents of the drum track and note divides it to tracks 1~8
PATTERN EDIT
33.
Copy Pattern
- copy the pattern ALL sections or any designated section to any new Style or section
34.
Append Pattern
- adds one patterns contents to the end of another
35.
Split Pattern
- divides the Pattern into 2 segments
36.
Clear Pattern
- erases the Pattern
37.
Style Name
- name applies to all 16 Sections
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RM1X Remix Sequencer
6/20/03
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