Overall Velocity Curve:
Because of the dynamic response of FM to velocity
and the potential for overly bright sounds on
extreme velocity, you may wish to tailor the
velocity curve of the PLG150-DX to mimic the
original DX7. To do this navigate to the PLUG-IN
board parameters:
Press UTILITY
Press F6 PLUG
Press the SF “NATIVE” button that corresponds to
the slot you have the PLG150-DX installed. Set
the VelCurve to DX7.
Bank Select: From Voice mode press the PLG
button that contains your PLG150-DX board, then
use the F2 Bank option to select among the
banks. If you have loaded the data properly you
should see data in the Board bank (035/000) and
in the PLG_USR bank. The first sound in both
cases will be “Cp: Nosebleed”. The 035/000 Board
bank will be without the host’s effects applied. The
Voice in the PLG_USR bank will have effects.
Poly/Mono Mode: You can change any of the
sounds to mono mode either at the Element level
(in the DX Simulator) or from the Plug-in Voice
level. To do this at the Plug-in Voice level:
-Press EDIT
-Press COMMON to select overall parameters
-Press F1 General
-Press SF2 PlyMode (polyphony mode)
BOARD VOICES
Select Bank 035/000 to hear the raw PLG150-DX
Board Voice Elements (without effects).
PLUG-IN VOICES
Select the PLGxUSR bank to hear the completed
Plugin Voices (where ‘x’ is the slot of your
PLG150-DX) with effects.
Nosebleed Voice Bank
1 Nosebleed: Algorithm 5 –
A favorite for sounds with complex attacks and
very different sustains. This algorithm more than
any other was a favorite for the classic electric
piano sound of the original DX7. Each two-
operator stack was responsible for a different part
of the sound. Operators 1, 3 and 5 are sounding
(carriers) and 2, 4 and 6 are modifiers
(modulators). Here the complex tuning of a bell
tone is emulated. This hard mallet sound is very
characteristic of the FM – as one early reviewer of
the DX7 said… it is very easy to make bell sounds
with FM…well yes, any relationship other than
whole integer ratios between operators will render
a bell tone (that is physics). Note the tuning of
the operators: 0.825, 4.11, 2.80, 4.00, 2.00 and
3.48. On the Motif ES parameter side, the
INSERTION EFFECTS are the AUTO PAN and
AMBIENCE. (Hint: to view the Motif ES level
programming, press the INFORMATION button
from the main Voice screen. Bypass the
INSERTION EFFECT to hear the basic FM tone.
2 KlingKlang: Algorithm 7 –
The name says it all here. This is another big bell
tone with a fixed frequency component at
operator 4, which contributes the knock or thump
of the klanger at 371.5Hz.
3 Swimming: Algorithm 26 –
Musical Effect: Operators 1, 2 and 3 make up the
cool bass tone, while 4, 5 and 6 are the piercing
effect. This is one of those sounds you can use as
a bass (if played with a good amount of velocity)
or a sound effect (when played lightly).
4 Ethnectric: Algorithm 14
Two stacks 1-2, and the complex 3, 4, 5, 6 with
Op4 modulated by both 5 and 6. This has a
distinctive wooden tone with mallet. Bypass the
Motif ES Effects to hear just the FM sound. The
arpeggio and the Tempo Delays are added at the
Motif ES level.
5