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Overall Velocity Curve:  

Because of the dynamic response of FM to velocity 
and the potential for overly bright sounds on 

extreme velocity, you may wish to tailor the 

velocity curve of the PLG150-DX to mimic the 

original DX7. To do this navigate to the PLUG-IN 
board parameters: 

Press UTILITY 

Press F6 PLUG 
Press the SF “NATIVE” button that corresponds to 

the slot you have the PLG150-DX installed. Set 

the VelCurve to DX7
 

Bank Select:  From Voice mode press the PLG 

button that contains your PLG150-DX board, then 

use the F2 Bank option to select among the 
banks. If you have loaded the data properly you 

should see data in the Board bank (035/000) and 

in the PLG_USR bank. The first sound in both 
cases will be “Cp: Nosebleed”. The 035/000 Board 

bank will be without the host’s effects applied. The 

Voice in the PLG_USR bank will have effects. 
 

Poly/Mono Mode:  You can change any of the 

sounds to mono mode either at the Element level 

(in the DX Simulator) or from the Plug-in Voice 
level. To do this at the Plug-in Voice level: 

-Press EDIT 

-Press COMMON to select overall parameters 
-Press F1 General 

-Press SF2 PlyMode (polyphony mode) 

 
BOARD VOICES 

Select Bank 035/000 to hear the raw PLG150-DX 

Board Voice Elements (without effects). 

 
PLUG-IN VOICES 

Select the PLGxUSR bank to hear the completed 

Plugin Voices (where ‘x’ is the slot of your 
PLG150-DX) with effects. 

  

 
 

 

Nosebleed Voice Bank 

 

1 Nosebleed: Algorithm 5 –  

 

A favorite for sounds with complex attacks and 

very different sustains. This algorithm more than 
any other was a favorite for the classic electric 

piano sound of the original DX7. Each two-

operator stack was responsible for a different part 
of the sound. Operators 1, 3 and 5 are sounding 

(carriers) and 2, 4 and 6 are modifiers 

(modulators). Here the complex tuning of a bell 
tone is emulated. This hard mallet sound is very 

characteristic of the FM – as one early reviewer of 

the DX7 said… it is very easy to make bell sounds 

with FM…well yes, any relationship other than 
whole integer ratios between operators will render 

a bell tone (that is physics). Note the tuning of 

the operators: 0.825, 4.11, 2.80, 4.00, 2.00 and 
3.48. On the Motif ES parameter side, the 

INSERTION EFFECTS are the AUTO PAN and 

AMBIENCE. (Hint: to view the Motif ES level 
programming, press the INFORMATION button 

from the main Voice screen. Bypass the 

INSERTION EFFECT to hear the basic FM tone. 

 
2 KlingKlang: 
Algorithm 7 –  

 

The name says it all here. This is another big bell 

tone with a fixed frequency component at 

operator 4, which contributes the knock or thump 

of the klanger at 371.5Hz. 
 

3 Swimming: Algorithm 26 – 

 

 
Musical Effect: Operators 1, 2 and 3 make up the 

cool bass tone, while 4, 5 and 6 are the piercing 

effect. This is one of those sounds you can use as 
a bass (if played with a good amount of velocity) 

or a sound effect (when played lightly). 

 

4 Ethnectric: Algorithm 14 

 

 
Two stacks 1-2, and the complex 3, 4, 5, 6 with 

Op4 modulated by both 5 and 6. This has a 

distinctive wooden tone with mallet. Bypass the 

Motif ES Effects to hear just the FM sound. The 
arpeggio and the Tempo Delays are added at the 

Motif ES level. 

 
 

 

5

Содержание PLG150-DX

Страница 1: ...h the DX Simulator program Within the Simulator open DX EDIT LIST view Provided for those curious to see how the Voices were made VOICE EDITOR for MOTIF ES file Nose_s1 w2e Nose_s2 w2e Nose_s3 w2e Ope...

Страница 2: ...as introduced by the DX7 back in 1983 provided you with these things called operators that only output sine waves only What to do Many people stopped right there and never explored the vast sonic capa...

Страница 3: ...s Filters were unnecessary in the original FM synthesizer since you were constructing the harmonic content more directly To really get into FM you need to understand side band frequencies and Bessel f...

Страница 4: ...details 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical tone It s the acoustic noise inside a Clavinet as t...

Страница 5: ...and very different sustains This algorithm more than any other was a favorite for the classic electric piano sound of the original DX7 Each two operator stack was responsible for a different part of...

Страница 6: ...Sc Ibiza 44 Me Sand 45 Me ChimeNoise 46 Kb Deep Beat 47 Se Full House 48 Kb E Salsa 49 Se ScreamRibn 50 Se FJA 51 Se Minimal At 52 Sc Voodoo Key 53 Ba Oskylaytor 54 Se Stupid 55 Ba Solo Bass 56 Ld Saw...

Страница 7: ...d MIDI channel you will be able to address the PLG150 DX while the unit is in a multi timbral setup allowing you to tweak the sound in context of the music it will be used The Part Number assignment i...

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