Yamaha PLG150-DX Скачать руководство пользователя страница 3

carrier. Therefore when you see a diagram of an 

FM algorithm, the carriers are always on the 
bottom row and the modulators are stacked above 

the carrier. Each carrier is audible directly, while 

each modulator influences the timbre of the 

operator beneath it. Stacks can become quite 
complex, but only those operators on the bottom 

of the algorithm chart are audible directly. You 

can stack modulator on top of modulator and get 
very complex tones – as you will hear from this 

set. Operators can even modulate themselves 

(called a feedback loop) and since output can be 
controlled by velocity and other controllers you 

have a degree of control over harmonic content 

that samples can’t even dream about. So while 

samples offer a very accurate wave shape to 
start, your ability to manipulate on an organic 

level is nil. FM wave shapes are not as emulative 

of instruments to start but the behavior and 
degree of control over harmonic content is 

unprecedented. 

 

 

 

In the algorithm above operators 1, 3, 4 and 5 are 
Carriers (meaning you can hear their output) 

while operators 2 and 6 are Modulators (means 

their output is only heard by its affect on the 
Carriers to which they are connected. Without the 

Modulators each Carrier would sound only a ‘sine 

wave’. Operator 6, above, is the feedback 

operator (where the signal can get very complex 
as it is fed back on itself – generating complex 

sidebands). 

  
When you have a simple 2-operator FM stack, 

(like operator’s 2 and 1 above) Modulator/Carrier, 

and the coarse tuning ratio of each is 1.00  and 
the output of the modulator is about at ¾ output 

(about 75), you will generate a fairly perfect 

sawtooth waveform, 1:1. If you increase the ratio 

of the modulator frequency so that it is 2:1 tuning 
ratio to the carrier you will generate a square 

wave. Any whole integer ratio 3:1, 4:1, 5:1 or 

greater will generate an ever-narrowing pulse 
wave. If the ratio is a non-whole integer 

relationship, you will generate what would be 

described as a ‘bell tone’. That is the 
fundamentals of FM – of course, it can get very 

much more complex (FM is a real form a 

synthesis that can be studied at the college level), 
with nested feedback loops and interaction 

between operators. Filters were unnecessary in 

the original FM synthesizer since you were 

constructing the harmonic content more directly. 
To really get into FM you need to understand side-

band frequencies and Bessel functions but most 

FM synthesis can be carried out on an intuitive 
basis once you understand the fundamentals. 

 

If none of this interests you, it is okay. You can 
just enjoy the sounds. But without much 

exaggeration I can say that most of what is 

possible with DX-style FM has yet to be explored. 

And there are sounds that nothing but DX-style 
FM can do. Notice I didn’t say it could do 

everything – but there are sounds that nothing 

else on the planet can do. It is estimated that 
there are some 10,000 useable FM sounds out 

there floating around. Some people insist they can 

“sample” it – you can’t. Well, of course, you can, 
but what you miss is the interaction of the 

modulator and carrier within the sound. Each 

operator has its own envelope, its own response 

to velocity, etc. – this makes what happens within 
the FM voice a ‘living’ thing – it is more organic 

than can be captured in a simple sample of a 

waveform. Envelopes and output indexes can be 
influenced on a continuous basis, which in turn 

changes the timbre of the sound as you increase 

playing intensity – this is what cannot be 
sampled. The tremendous success of the DX7 

‘back-in-the-day’ was not based on anything more 

than musicians thought that the sound was ‘cool’. 

Most DX7 owners never programmed an FM Voice 
– the least pressed button in the world was the 

EDIT button on a DX7. It was way too complicated 

– but a good lesson was learned here – 
complexity comes in a paltry second to SOUND 

when musician’s make up their mind they like 

something. (Well, duh, most sax players don’t 
have a clue about how a saxophone makes sound 

and would be hard pressed to discuss Bernoulli’s 

principle and the Graham Non-linear curve, and 

just what is hysteresis and the fricative value and 
what  does  it  have  to  do  with  saxophone  tone?) 

However, if you want to get involved with 

programming and tweaking FM – you will find 
your results their own reward. There is an 

excellent tutorial on-line at the Yamaha Digital 

Music World site – with a number of lessons 
taking you through the world of sine waves and 

operators – and the first ‘synthesizers’.  

 

Visit the FM Tone Generator Seminar at: 

http://www.digitalmusicworld.com/html/hardw
are/SynthsTutorial.asp

 

3

Содержание PLG150-DX

Страница 1: ...h the DX Simulator program Within the Simulator open DX EDIT LIST view Provided for those curious to see how the Voices were made VOICE EDITOR for MOTIF ES file Nose_s1 w2e Nose_s2 w2e Nose_s3 w2e Ope...

Страница 2: ...as introduced by the DX7 back in 1983 provided you with these things called operators that only output sine waves only What to do Many people stopped right there and never explored the vast sonic capa...

Страница 3: ...s Filters were unnecessary in the original FM synthesizer since you were constructing the harmonic content more directly To really get into FM you need to understand side band frequencies and Bessel f...

Страница 4: ...details 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical tone It s the acoustic noise inside a Clavinet as t...

Страница 5: ...and very different sustains This algorithm more than any other was a favorite for the classic electric piano sound of the original DX7 Each two operator stack was responsible for a different part of...

Страница 6: ...Sc Ibiza 44 Me Sand 45 Me ChimeNoise 46 Kb Deep Beat 47 Se Full House 48 Kb E Salsa 49 Se ScreamRibn 50 Se FJA 51 Se Minimal At 52 Sc Voodoo Key 53 Ba Oskylaytor 54 Se Stupid 55 Ba Solo Bass 56 Ld Saw...

Страница 7: ...d MIDI channel you will be able to address the PLG150 DX while the unit is in a multi timbral setup allowing you to tweak the sound in context of the music it will be used The Part Number assignment i...

Отзывы: